Too Much Cloning Is Bad For You


By Contributing Writer Jimmy Payne
   If there is one thing that I hate about video games these days it is the
enormous amount of clones out on the market. If you don't know what I mean 
by cloning a game (and there are some people who don't) it's basically when
a company takes a popular game, copies it, and hopes that their version of 
the game will be better. The sad thing is, the clone is almost never better
than the original.
   Some perfect examples of this would be Doom, Command and Conquer, and 
Super Mario 64. Time and time again these games have been copied by game 
developers who have nothing better to do than shamelessly re-hash a game 
that took years for a talented company to devise. These people get away 
with it, too. The last time I walked into the computer game section of a 
store, I saw about 45% of the shelf filled with first-person shooters, 45% 
of the shelf filled with real-time strategy games, and the other 10% 
littered with educational games. No wonder most gamers don't think 
"blockbuster games" when they hear the word "computer" (with the exception 
being my fellow Contributing Writer Peter Hassett). And why would we when 
PC games are composed mostly of re-hash after re-hash of the same tired 
game genres? 
   The same thing applies to consoles, and to a much greater extent. It 
seems like whenever a big game is released, every developer and their dog 
tries to figure out a way to copy it somehow. I hate it when games like 
Spyro the Dragon are given so much credit for being new and exciting when 
they are obviously rip-offs of games that came before them. I like to think
that this is kind of like recycling a piece of paper. The first piece of 
paper is perfect. Then when you're done using it you recycle it. The 
recycled piece of paper isn't as new and perfect-looking as the original, 
but it's still useable. The more and more you recycle the paper, the more 
ugly and unuseable it gets. Finally the paper can't be recycled anymore. 
The same thing applies with games. The more and more you re-hash a game, 
the worse it gets until no one likes that type of game anymore. This is sad
because games can copy off of other games and still turn out to be awesome.
The problem is that game developers are so busy copying other games, they 
often don't take the time to think, "Hey, how could we make this better 
instead of just mindlessly copying it?" Instead they're thinking, "Hurry! 
The sooner we finish this game, the sooner we get paid!"
   The video game industry would make a lot of people happy if it focused 
on making new and diverse games instead of dwelling on a small group of 
popular games and copying them to a bloody pulp.  Just imagine going to 
Babbage's and NOT seeing 12 different racing games lined up next to each 
other.  I hope that more developers follow the example set by games like 
Zelda 64. If they do, the video game industry will be a lot better off in 
the long run.

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