Interview With Black Isle Studios
The following interview was conducted with Ken Rosman, one of Black
Isle's senior producers.
Ivan Trembow: What are the biggest rewards and shortcomings of working for
a developer of hardcore PC RPGs?
Ken Rosman: Working at Black Isle is great! Owning over 20% of the PC RPG
market, Black Isle is almost a household name... the biggest rewards come in
the ability to create the best possible games and work with top-notch
developers. The only big shortcoming is that sometimes creative freedom is
kept roped in by Black Isle consumer expectations.
Ivan: What is Black Isle's role in the development of Neverwinter Nights?
Do you work hand-in-hand with BioWare a lot, or is it more of a case of two
separate companies operating separately?
Ken: We work very much hand-in-hand. I speak to the game's producer, Trent
Oster, up at BioWare on a very regular basis. The goal is to have all
parties work together very synergistically, which ensures the best possible
title. Basically, Black Isle is the game's publisher and what that means in
this case is that we provide the audio, PR, marketing, and testing, as well
as some design input. Day-to-day production of Neverwinter Nights is
handled almost exclusively at BioWare, with builds of the game regularly
sent to Black Isle for feedback and testing.
Ivan: What role does Interplay have in the development of your games? Are
they a part of the development process every step of the way, or do they
take more of a hands-off approach?
Ken: Interplay takes a fairly hands-off approach because they know Black
Isle's track record of making great RPGs. That is not to say that Interplay
is not there along the way, because after all, Black Isle is a development
division within Interplay.
Ivan: Has the Titus buy-out of Interplay affected Black Isle in any way?
Ken: Not at all! Well, okay, maybe in one way. It has given us the ability
to buy the latest hardware and software so that we can continue to make
great games.
Ivan: Will Black Isle ever develop another game in the Fallout series?
Ken: I can't say anything official, but I believe that our Fallout fans will
be happy with the future of Black Isle.
Ivan: With console games selling so much more than PC games, is it ever
frustrating to make great PC games and then see console games selling many
more copies?
Ken: It's frustrating every day. The PC market is getting tighter in terms
of profit margains, but some games are just better served on the PC
platform, and Black Isle's RPGs are no exception.
Ivan: With Interplay as a whole focusing more and more on console games,
will Black Isle develop any console games beyond Baldur's Gate Legends for
the PlayStation 2?
Ken: We are continuing to investigate this possibility, we're just taking a
very cautious approach to it.
Ivan: What is Black Isle currently working on?
Ken: Actually, Black Isle currently has three separate internal teams. The
Icewind Dale team is hard at work at an expansion pack called Heart of
Winter. As for the other two teams, one is at the start of a new and
undecided project, and the last team is working on a new RPG that uses the
LithTech 2.0 engine.
Ivan: What are the most-played games at the Black Isle offices besides Black
Isle's own?
Ken: The hot ticket is Motocross Madness 2 right now, and Quake 3 is also
still looming around. Tribes used to be one of the hot tickets around here,
and I'm sure that Tribes 2 will bring productivity to a halt when it hits
the shelves.
Ivan: Is an expansion into other genres in the cards for Black Isle, or will
you continue to focus on RPGs?
Ken: Black Isle will continue to focus on RPGs for now.
Send your thoughts on this interview to ivan@mastergamer.com
Back To Special Features

© 2001, ivan@mastergamer.com