Five Questions With Sega
The following interview was conducted with Charles Bellfield, Sega's vice
president of corporate marketing.
Ivan Trembow: You have said that Sega's goal is to be the #1 game publisher
in the world, which would mean knocking Electronic Arts off of its throne.
Is there going to be any extra sense of pride in doing this because of EA's
stubborn refusal to support the Dreamcast?
Charles Bellfield: There are no hard feelings between Sega and EA. What will
help Sega reach our goal of becoming the #1 game publisher in the world is
our emphasis on our network business model. We will continue to place heavy
emphasis on network gaming, an area where EA is currently lagging.
Sega has seized opportunities that are available now instead of waiting
for those that are promised for the future, allowing us to grab the market
for online gaming early and establish a fan base. When we launch our second
generation of online-playable games, EA will still be waiting for broadband.
Analysts agree that the future of gaming is online, and we'll continue to
take gamers online through a host of gaming and non-gaming platforms.
Trembow: In the past, you have referred to the widely-publicized problems
between Sega of America and Sega of Japan as "rumors of in-fighting." Can
you honestly say that none of the reports of in-fighting have any basis in
fact?
Bellfield: Those are purely rumors, and Sega does not comment on rumors.
Trembow: Based on your discussions and negotiations with Sony, do you believe
that online gaming will be a reality on the PlayStation 2 before the end of
this year, or is it something that will have to wait until sometime in 2002?
Bellfield: As soon as Sony is online, Sega will be ready with online-playable
games for the PS2.
Trembow: Despite the fact that Sega has announced its plans to "support all
video game platforms," you continue to speak of Sega's GameCube support as
"in negotiations" rather than a done deal. Is the announcement of GameCube
support just a formality at this point?
Bellfield: Sega is currently involved in many deals, including talks with
Nintendo. We look forward to the opportunity of publishing for the GameCube
in the future.
Trembow: A total of 1.5 million Dreamcast systems were sold in the US in less
than four months of 1999, yet the number of systems sold in 12 months of the
year 2000 was actually lower than 1.5 million. What do you believe is the
cause of this slowdown in sales?
Bellfield: As you know, the industry as a whole has experienced a slower
economy than expected, and Sega is not immune to these economic situations.
Since our announcement in January, we have heard time and time again from
Dreamcast fans who are sad to see the system go. We wish that more consumers
had caught on to the benefits the Dreamcast has over the competition, but
we're sorry to say that they didn't.
The Dreamcast is a great system heralded by the media and by analysts as
a cost-effective, solid choice among consoles... but becoming a third-party,
platform-agnostic company was the best business decision for Sega in order
to become a profitable company quickly. We look forward to bringing our
legacy of stand-out games to other platforms, and to continue to lead the
charge in network gaming.
Send your thoughts on this interview to ivan@mastergamer.com
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