Gaming Journal Archive- 2001
December 6, 2001
When Sega announced at the end of January 2001 that it was becoming a
multi-platform publisher, it strongly stressed that its Dreamcast line-up
would be just as strong as ever "for the next 18 months," which would take
them to August 2002. At that point, Sega would "re-evaluate whether or not
it makes sense to continue publishing Dreamcast games."
That's what Sega said in order to appease its loyal fans in January; now
let's look at the reality of the situation. It's December 2001 and the
Dreamcast's third holiday season has been its worst from a first-party
standpoint. Countless Dreamcast games have either had their online support
removed (including Tennis 2K2) or have been cancelled altogether (including
Shenmue 2).
Also, SegaNet was shut down as an ISP and all of its members were
transferred over to EarthLink unless they specifically requested otherwise
within a certain time period. Worst of all,, only two more Dreamcast games
are scheduled to ever be released in the US. These games are Ubi Soft's
Conflict Zone (which is due out in mid December) and Sega Sports NHL 2K2
(which is due out in late January).
Sega probably made the decision to lie about its future Dreamcast plans
in the January press conference as a way of softening the blow for loyal
Dreamcast/Sega fans. They revealed only part of the truth in January (the
multi-platform part) and slowly revealed the rest of the truth over the
course of the year (the fact that they were dropping the Dreamcast extremely
quickly). Maybe I'm just old fashioned, but I would have preferred to have
been told the entire truth in the first place rather than the usual half-
truths and outright lies.
November 5, 2001
I'm a little bit surprised that Namco is bringing Soul Calibur 2 out for
all three major systems rather than just one or two of them. Here's an idea
for Namco: Pledge your support for VM Labs' Nuon system and make Soul
Calibur 2 exclusive to the Nuon. Then, never release another freaking game
for the Nuon ever again other than a crappy puzzle game called Mr. Driller.
Any similarities between this strategy and your pre-existing Dreamcast
strategy are purely coincidental...
Am I the only one who thinks that Nintendo has been gushing just a little
bit too much about the high sales of Pokemon Crystal? Nintendo of America
vice president Peter Main was as giddy as a schoolgirl with his statement,
"Pokemania continues across the product spectrum!" Hey Peter, while you're
stealing phrases from 1980s wrestling star Hulk Hogan, I would like to
suggest the line: "So whatcha gonna do, brother, when Hulkamania runs wild
on you?"
Nintendo's Peter Main set himself up for further jokes by saying, "The
incredible launch of Pokemon Crystal comes as no surprise to retailers--
they've seen this all before." Actually, it's not just retailers who have
"seen it all before." Gamers have too, with each game being a bigger re-
hash than the previous one, and the series as a whole losing its creative
legs somewhere around Pokemon Yellow...
October 3, 2001
Infogrames employees around the world are dropping like flies as a result
of the company's continued lay-offs, but fear not, video game industry
employees! According to Infogrames' delusional CEO Bruno Bonnell, losing
your job is actually a good thing. In a recent interview, the always-
charming Bonnell started off by saying, "We're not laying people off as
often as some might think... the absolute number of employees right now is
2,000, and by the end of this calendar year, we will have lost about 20
percent [400 people]."
Now, here's the real kicker: "The number on its own is not the full story.
A lot of people are getting to form their own companies... lay-offs are not
necessarily a sad story. I have always felt that it is actually the land of
opportunity." This thought apparently comes from the alternate reality in
Bonnell's head, the same one in which crappy licensed games are the road to
glory, and where buying sh-- companies like Hasbro Interactive, GT, Accolade,
and (almost) Eidos is a smart business srategy.
If Bonnell really feels this way about lay-offs, does he show up to work
one day and say to an employee, "Congratulations! You're fired! Now get
out there and be somebody!" In Bonnell's mind, do laid off employees think
to themselves, "Hooray! I have always dreamed about being laid off, but I
never thought it would happen to me. I have been waiting my entire career
for this!"
The moral of the story is that if you're getting into the video game
industry, don't even entertain the thought of working for a cutting-edge
company like Square, Maxis, Lionhead, or Tiburon. Instead, get a job with
Infogrames and put all of your hopes and dreams into the thought that one
day... maybe, just maybe, if you're lucky and if the gods are smiling down
upon you, you'll get laid off.
August 10, 2001
It has been a very sad couple of days for the game industry thanks to the
closures of GOD Games and Dynamix. The people at these companies worked
hard to deliver hit games (Max Payne and Tribes 2, respectively), and both
developers succeeded in their tasks. Naturally, they were rewarded by
having the corporate rug pulled out from underneath them. How can GOD and
Dynamix can shut down while crap-happy companies like Acclaim, Midway, 3DO,
Titus, and Infogrames are still in business? The answer is obviously "lack
of available funds," but that doesn't make it any less painful.
Just as sad is the two-faced nature of GOD co-founder Mike Wilson. At
the time the Take-Two sale took place, Wilson claimed that GOD was in
perfectly good health, and that the Take-Two sale would change nothing other
than to give GOD's games better distribution. Now that the plug has been
pulled on GOD, Wilson pours his guts out and essentially says that the
company has been all-but-dead for a very, very long time. If Wilson has
been lying about the state of affairs at GOD for the past year or two, how
do we know he's not lying about the circumstances surrounding its closure?
The GameCube's announced launch total of 1.1 million units is bold
considering the fact that Microsoft's goal for the entire calendar year (not
launch day) is 1-1.5 million units. Then again, the 1.1 million figure
comes from the same company that was supposedly going to ship one million
Game Boy Advance systems to US retailers on launch day, but then cut that
number to 500,000 in what the company's own representatives admitted was
"a strategic decision." In other words, they had more than 500,000 systems
ready to go, but only shipped 500,000 in order to artificially boost the
demand and launch day hysteria for the system.
Peter Moore's comment that Sega hasn't announced a co-development deal
with Nintendo drastically increases the belief in my mind that such a deal
is actually in place or will be shortly. Over the years, the normal spin
for a video game company to use is this: When you're asked a question and
the real answer is no, you firmly say no and leave it at that. When you're
asked a question and the real answer is yes, you say something to the effect
of, "We haven't announced anything like that."
April 20, 2001
By Ivan Trembow
It's odd that the state of Michigan would dedicate resources to do an
"undercover sting operation" in order to determine whether retailers are
selling M-rated games to people under 17. Wouldn't it make more sense for
the state to do a sting operation on... oh, I don't know... maybe something
that's actually illegal?
The video game ratings system is merely an advisory for parents who want
to know what their kids are playing and/or buying; it's not a legally binding
system that makes it illegal to sell M-rated games to children. Now that
the state of Michigan is in the habit of cracking down on perfectly legal
activities, what's next? Are they going to arrest people who don't wait 30
minutes after eating before they go swimming?
I am also confused by this statement by Michigan Attorney General
Jennifer Granholm: "I hope that Michigan consumers will exercise the power
of their pocketbooks to support retailers who've pledged to be part of the
solution to youth violence." Call me crazy, but I think it's more likely
that Michigan consumers will exercise the power of their pocketbooks to
support retailers who don't try to tell them what they can and cannot do,
and what they can and cannot buy?
I don't think I'm the only one laughing at Disney Interactive's claim
that its upcoming first-person shooter will be "edgy" rather than "cutesy."
When you're assessing the validity of Disney's claim, remember the fact that
you don't actually kill anyone in the game; you capture or freeze them
instead. Plus, the game never even uses the term "weapons," choosing
instead to call them "tools." Oh yeah, Disney, that's really edgy. You
better tone it down or you might be banned from retailers because of this
extreme level of edginess...
April 13, 2001
By Ivan Trembow
As it slowly sinks in that online gaming is not going to be a reality on
either the PlayStation 2 or the Xbox until 2002, there are a variety of
emotions that I'm inclined to feel. Looking back, Sega was the only console
maker with the foresight to realize that broadband was going to take a lot
longer than initially expected to achieve widespread distribution.
If you're like the vast majority of America and broadband is not yet
available in your area, you'll have to stick with the Dreamcast and PC for
your online gaming needs. While Sony has its proverbial nose up in the air
at the thought of PlayStation 2 games being playable with a 56K modem, Sega
has the last laugh because it now has over 200,000 SegaNet subscribers who
pay $22 per month for the service.
While market research companies are predicting an explosion of broadband
growth in the next few years, these are the some companies that predicted in
1998 that the market would explode by 2001. Call me a skeptic, but it
appears that this is how these research companies have operated in the past
and will continue to operate in the future.
In 1998, they predicted explosive growth in a wide variety of markets by
2001. Now in 2001, all of their previous estimates have been proven false,
but no one remembers that because they're now predicting explosive growth in
a wide variety of markets by 2004. In 2004, we'll all be hearing about a
what great year 2007 is going to be. Fortunately for gamers everywhere,
Sega was wise enough to see through the broadband BS and provide gamers with
a more than sufficient, low-latency 56K network.
By the way, it took a real marketing genius at Disney to decide on
"Disney's Aladdin: Nasira's Revenge" as the name of the company's movie and
line of accompanying products (including a PlayStation game)? Most people
aren't aware of this, but children absolutely love products with titles that
they can't pronounce. There's a huge market for it...
April 7, 2001
By Ivan Trembow
I thought that Sony's Phil Harrison was the best "Artful Question Dodger"
in the business, as he skillfully avoided PlayStation 2-related questions as
far back as 1996. Apparently, Harrison doesn't have a thing on Sega's
Charles Bellfield (see Master Gamer's Five Questions With Sega). How can
Bellfield say with a straight face that there are no hard feelings between
Sega and EA, when Sega's own president (Peter Moore) outright said that such
hard feelings do indeed exist in an interview with Games Business last year?
When someone asks EA whether the Dreamcast can succeed without EA's
support and the entire response is "no," Sega would have to be run by an
army of robots to not feel any kind of emotion. It's even more of a cop-out
to deny the widely-publicized reports about the mess of a relationship that
exists between Sega of America and Sega of Japan, which only grew more
strained when the Dreamcast flopped in Japan and was only moderately
successful in the US.
Remember, Charles Bellfield is the same man who categorically denied that
Sega was ceasing production of the Dreamcast with statements like, "Sega
never said this... everyone is jumping to conclusions... the Dreamcast is
very much the core of our business going forward." The previous statements
were made less than one week before the announcement that Sega was, in fact,
ceasing production of the Dreamcast.
Sega also denied that it would be developing games for the PlayStation 2,
only to announce not much more than a week later that Sega had been in
possession of PS2 development kits for "several months." Those expensive
development kits and multi-million-dollar PS2 game budgets must have just
slipped under the radar, right? How about the straight-faced claim that
Sega was "still in negotiations" to make Xbox games long after the company
had begun work on the system?
Sega has a well-deserved reputation for making quality games, but the
company's inability to tell consumers the truth is almost Nintendo-like in
its absurdity.
March 16, 2001
By Ivan Trembow
Microsoft's line-up for the Xbox doesn't look particularly impressive
outside of Munch's Oddysee, but it's important to take a look at Sony's
PlayStation 2 line-up in order to put things in perspective. The PS2 is
doing very well despite its horrible first-party line-up of Fantavision, NFL
GameDay 2001, NCAA GameBreaker 2001, NBA ShootOut 2001, and NCAA Final Four
2001. That's one mediocre puzzle game and four of the worst sports game
ever created. Great first-party line-ups give boosts to their respective
systems, but bad first-party systems are far from death blows to their
systems.
Dreamcast owners are understandably upset that Eidos has cancelled the DC
version of Soul Reaver 2 in order to focus on the PS2 version, just as PSX
owners were upset with Eidos cancelled the PSX version of the game to focus
on the Dreamcast version. At this rate, the next update on Soul Reaver 2's
status will be that the PS2 version has been cancelled in favor of a GameCube
version, followed by an announcement that the GameCube version will be
cancelled in favor of an Xbox version. My guess is that Soul Reaver 2 will
eventually be released for the PlayStation 4 in 2010...
I was surprised to learn that not only have Sony and Connectix settled
their PlayStation emulation lawsuit out of court, but Connectix will cease
all sales of its Virtual Game Station line of products as of June 30. Why
would Connectix agree to stop selling the VGS if it was beating Sony in court
time after time? One might be inclined to think that Connectix simply ran
out of money and could no longer afford the constant and seemingly never-
ending court dates and lawyer fees, but that's purely speculation.
This has nothing to do with video games, but I'd say that Round 1 of
Vince McMahon vs. Bob Costas goes to Vince...
January 5, 2001
By Ivan Trembow
Is Sega's Hideki Sato completely oblivious to the fact that a "networked
game machine" called the Dreamcast has been for sale in Japan for over two
years? He talks about his goal of creating a new "networked game machine"
as if it's a novel concept that has never been done before. Not only has it
been done before, but Sega itself has done it before.
The scariest quote of the week goes to Seaman's lead designer Yoot Saito,
who says that the PC version of the game will be slower than the Dreamcast
version. You mean to tell me that it's possible for a game to be slower
than the DC version of Seaman? If the DC version of Seaman is Saito's idea
of fast, I don't ever want to see his idea of slow...
Namco's statement that it will be supporting the GameCube doesn't mean a
whole lot to me. Remember, this is the same company that once claimed it
would support the Dreamcast. In fact, Namco only released two Dreamcast
games in the US, and one of them was Mr. Driller. I also can't believe
anything that Sierra or Valve says about the Dreamcast version(s) of Half-
Life. They have changed their minds about it so many times that their
credibility has suffered as a result.
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