March 29, 1999 Capcom's next original Resident Evil game may not be the Dreamcast's Resident Evil: Code Veronica. Rumors are circulating around the Internet that Capcom is working on one more RE game for the PlayStation, tentatively titled Resident Evil X. Supposedly, the game will be a prequel, taking place just 24 hours before Resident Evil 2's story line began. The game may be based on the Resident Evil 2 engine and feature all the Resident Evil 1 characters we all know and love (possibly including Barry Burton!). Resident Evil X could be released for the Japanese PlayStation as soon as November. Elsewhere in the Resident Evil universe, Resident Evil: Code Veronica for the Dreamcast will not be released for the Japanese Dreamcast until December 24, which pretty much eliminates any chance of US gamers seeing it this year. Capcom is also supposedly working on an original Resident Evil game which would be developed for the Nintendo 64 first and other systems later. All of these games are fine and dandy, but how come none of them are called Resident Evil 3, you might be asking? Is Capcom going to avoid releasing the official number three game in the series for six years like they did with Street Fighter? There is no concrete information available on Resident Evil 3, but reports have surfaced that the game will be released for the PlayStation 2, and its rumored Japanese launch date is December 3 of this year (assuming the PlayStation 2 will be out in Japan by then, and in reality, it probably won't be). In the meantime, Capcom is going to squeeze all they can out of Resident Evil 2, which has sold approximately 4.5 million copies worldwide since its release last year. RE2 will be brought to the Nintendo 64 in its entirety by the end of the year on a huge 64MB cartridge (for the purposes of comparison, the previous largest N64 cart was Zelda 64 at 32MB, and one Dreamcast GD-ROM holds 1,200 MB). In typical fashion for a Nintendo system, gamers will be able to change the color of the blood in the game, and can even turn it off completely if they wish. Much like the PC version, the N64 version will automatically re-position the game's items after you've beaten it once to give you motivation to play again. And lastly, rumor has it that Resident Evil 2 will also be ported to the Dreamcast. If you're confused, here is a game-by-game breakdown of all upcoming RE games. For each game, I tell you its title, its system, whether or not it has been officially announced by Capcom, and possible Japanese and US release dates. Resident Evil 2 for Nintendo 64 officially announced: yes release date: Fall 1999 in the US and Japan Resident Evil: Code Veronica for Dreamcast officially announced: yes possible release date: December 24, 1999 in Japan, probably not until 2000 in the US Resident Evil X (tentative title) for PlayStation officially announced: no possible release date: November 1999 in Japan, probably not until 2000 in the US Resident Evil 2 for Dreamcast officially announced: no release date: unknown, but presumably before Code Veronica since it's just a port Resident Evil 3 for PlayStation 2 officially announced: no possible release date: December 3, 1999 in Japan, late 2000 in the US (obviously not until the PlayStation 2 is released) Resident Evil something or other to be developed for the N64 first, other systems later officially announced: no release date: unknown In a way, I'm glad to see so many Resident Evil games on the horizon, but another part of me feels that Capcom is over-saturating the series just like they did with Street Fighter. The anticipation for each individual Resident Evil game will certainly be lower this way then it was when they released one RE game every year or two. Electronic Arts, the largest third-party video game maker in the world, has officially pledged its support for the Sony PlayStation 2. EA's executive vice president Bing Gordon was recently quoted as saying, "EA will be supporting Sony's new console system and plans to be the major software vendor for them on PlayStation 2." In other PlayStation 2 news, Sony has confirmed that the system will have a modem of some sort. Sony claims the system will have "unparalleled connectivity capabilities," but refrained from going into the slightest bit of detail. At least three national video game retailers are openly telling consumers that the Sega Dreamcast will cost $200 when it is released in the US this September. The three retailers making these claims are Babbage's, Toys R Us, and Software Etc. Sega of America has still not made an official announcement regarding the system's price, but company president Bernie Stolar did recently confirm that the system will come packaged with a 56K modem, an upgrade over the Japanese Dreamcast's 33.6 modem. Stolar also confirmed that the system has the ability to eventually be upgraded to DVD, but Sega will only offer the DVD upgrade "when the time is right." In addition, Stolar said he expects that 250,000-300,000 gamers will pre- order the system in the US before its release. For comparison purposes, about 100,000 PlayStations were reserved prior to its US release in 1995, and that system went on to do pretty well... Not all the news coming out of Sega recently was good, though. Yu Suzuki, creator of the Virtua Fighter series, has announced that his flagship Dreamcast game Shenmue has been delayed again. Shenmue is now scheduled for release in Japan in at least two different parts the first of which is due for release in August, the second in December. Ultimately, what this means to US gamers is that the odds of seeing Shenmue on the American Dreamcast in any form this year are small and are only shrinking with each passing week. A list of upcoming third-party games for the Dreamcast has reportedly leaked to retailers across the country. Games on the list included Oddworld: Munch's Oddysee, Time Crisis 2, Star Wars Trilogy Arcade, Mortal Kombat 5 (which Bernie Stolar himself confirmed), South Park, Age of Empires, and more. Sega would not confirm the existence of any of the games except for MK5. Shigeru Miyamoto revealed in a speech to his fellow game developers at the Game Developers Conference that he is currently working on a Game Boy game entitled Talent Maker, which was originally intended to be for the ill-fated 64DD. Through the use of the Game Boy Camera, Talent Maker will allow gamers to place an image of their own face onto the main character of the game, and then make the character do silly things like dancing. Miyamoto concluded his very long speech at the Game Developers Conference with the following statement: "I want game designers to be the designers who make technology their tools, and use it to express their own individuality, their own unique-ness and their own rhythm, as well as the entertainers who make this world a more enjoyable one. It is with this extravagant hope that I wish to end my speech. My friends, let us design unique, fun software with new appeal. Let us take on new challenges so that the world of gaming is not left behind as a separate, closed off world. And in the process, let’s see if we can’t make a little money." Shigeru Miyamoto also confirmed what many gamers have wanted to hear for years: Nintendo is developing a new Metroid game. Miyamoto has no day-to- day role in the development of Metroid 64, but he does pop in on the team making the game every once in a while to see how it's progressing and offer his advice. The next Metroid game may or may not get a 3D upgrade like Mario and Zelda did, and it may or may not be for the Nintendo 64 (it could be for Nintendo's next system). As for a possible release date, your guess is as good as mine. The latest video game lawsuit has been filed by Virgin Interactive against Crave Entertainment and former Virgin executive Christian Gloe. Virgin alleges that Gloe left Virgin to work for Crave and proceeded to entice numerous contracted Virgin employees to abandon the company and go work for Crave. Numerous charges were filed against Crave and Gloe, including breach of contract, trade disparagement, destruction of evidence, interference with prospective economic advantage, breach of fiduciary duty, intentional interference with a contractual relationship, and trade-secret misappropriation. Whew! VM Labs has announced several new developers for its NUON system, which will be built in to various DVD players starting sometime later this year. The developers mentioned in the press release were Adrenaline Interactive, Total Arcade Software, The Golden Gate Game Company, Attention To Detail, Fungus Amungus, The Collective, Tiertex Design Studios, High Voltage Software, Interactive Studios, Sunstorm Interactive, Lifelike Productions, Realtime Associates, Logicware, Paradox Development, and Team 17 Software. These 15 companies are not exactly the highest-profile developers in the world, and have produced a total of one hit series among them- Team 17's Worms series. Unfortunately for VM Labs, Team 17 has publicly stated that they won't really be supporting the NUON. A Team 17 spokesperson made the following statement: "We got a development kit after ECTS last year. We're certainly not working on it at the moment, though. The team here is totally focused on the Dreamcast. We didn't know that press release was going to be issued; maybe they're just trying to generate interest." Sierra's Dreamcast plans are uncertain, but rumor has it that Half-Life will be out for the system by Christmas. Supposedly, a Dreamcast version of Homeworld, Sierra's upcoming real-time strategy game for the PC, is also on its way to the Dreamcast, although it probably won't be released until next year. SNK has announced that the Neo Geo Pocket Color (the company's portable gaming system) will be released in the US this April for the price of $80. The full retail release of the system may not take place until after April, but you will at the very least be able to buy it from SNK's web site (www.snkusa.com) come April. The Neo Geo Pocket Color can be hooked up to the Sega Dreamcast's Virtual Memory Unit (VMU) and has the support of at least one high-profile third-party developer: Capcom. The launch games for the system will include SNK's usual fighting games (King of Fighters and Samurai Shodown), plus Baseball Stars Pocket (yes!). Infogrames Entertainment has announced its purchase of Gremlin Interactive, a major European video game publisher based in Sheffield, England. The deal is valued at over $40 million and includes both Gremlin and all of its subsidiaries (including DMA Design, the developers of Grand Theft Auto, Lemmings, and more). John Romero, who co-created Doom and Quake 1 and went on to found Ion Storm, was recently quoted as saying the following regarding the mass walk- out of Ion Storm employees last year: "I'm very glad they left; we needed to get rid of them. Now we have some very professional guys working for us." No word yet on whether or not Romero is also pleased that Ion Storm's flagship game Daikatana is over two years late... A commercial PlayStation emulator for the PC has just been released. Entitled "bleem!" the emulator is compatible with most PlayStation games and even enhances the graphics if you have a 3D graphics accelerator. Sony has not yet filed a lawsuit against the makers of bleem! but don't be surprised if they do sometime in the near future considering their lawsuit against Connectix. Fox Interactive will be promoting Aliens vs. Predator, its upcoming first-person shooter for the PC, in a unique way. A coupon for a free pair of Big Dogs boxer shorts will come with 10,000 copies of the game. Fox's Scott Marcus claims that the game is so scary, you'll need the extra pair of underwear. A false rumor recently circulated around the Internet which stated that Square would be developing a Star Wars RPG for the PlayStation 2. After the rumor had already sent thousands of Star Wars and Square nuts into violent convulsions, both Square and Lucasarts firmly denied the rumor, saying it was "unfounded" and "absolutely untrue." If you're a fan of Street Fighter, you're probably wondering "Where the heck is Street Fighter Alpha 3?" After all the talk of SF Alpha 3 being the best arcade port Capcom had ever done and the most innovative Street Fighter game in years, the game appeared to drop off from the face of the Earth. But fear not, SF fans, Capcom is pretty much done with development of the PlayStation version of SF Alpha 3, and the only reason the game isn't out right now is because Capcom wants it to support the Sony PocketStation (which is used in SF Alpha 3 for the variety of mini-games it has to offer). Unfortunately, there's still the question of when (or if) the PocketStation will be released in the US, so Capcom temporarily put the game's release on hold until Sony got their PocketStation act together. However, Capcom can't keep the game on hold forever, and will release the game in late April or early May with or without PocketStation support. Street Fighter Alpha 3 will also be released for the Japanese Dreamcast, and possibly for the American Dreamcast as well somewhere down the line. Square has finally announced the sequel to one of its classic RPGs, a sequel we've all been waiting a long time for. Unfortunately, it's not a sequel to Chrono Trigger, but it is a sequel to Secret of Mana, which is a very big deal in its own right. The Secret of Mana sequel is entitled Legend of Mana, and retains the hand-drawn graphics (as opposed to computer-generated graphics) of its predecessor. Now where the heck is Chrono Trigger 2? Titus Interactive has bought a stake in the financially troubled Interplay for about $10 million. In addition to the stocks it bought with its own money, Titus now has the option to secure all of the Interplay stocks currently owned by Universal Interactive Studios. These two transactions combined could give Titus up to 34% of an ownership stake in Interplay. The two companies feel that they are a good fit for each other because Titus is primarily a console game developer and Interplay is primarily a PC game developer, so they can complement each other's styles without clashing over competing products. The online gaming service Case's Ladder has announced that it now has over one million registered members, up drastically from the 20,000 members it had one year ago. Case's Ladder was founded in 1996 as a host of Command & Conquer games, and it now gives it members free rankings for dozens of dozens of games. It is also the service Interplay chose to host its massive Descent 3 tournament, in which the top finisher will win a whopping $50,000. GT Interactive is re-locating its corporate headquarters from New York . to Los Angeles, California. Apparently, GT's new CEO Thomas Heymann lives in the LA area and has a clause in his contract which says that if GT doesn't re-locate to the LA area, he could get out of his contract. Those of you who were disappointed to hear that PaRappa would not be in Um Jammer Lammy (the unofficial sequel to PaRappa the Rapper) will be pleased to hear that he is in the game after all as a hidden character. Once PaRappa is unlocked, you can choose to play as him and rap, or play as Lammy and play a guitar. Um Jammer Lammy is due for a US release later this year. The top ten selling video games in January (for all systems) were: 1. WCW/NWO Thunder for PlayStation 2. The Legend of Zelda: Ocarina of Time for Nintendo 64 3. Goldeneye 007 for Nintendo 64 4. South Park 64 for Nintendo 64 5. Metal Gear Solid for PlayStation 6. Star Wars: Rogue Squadron for Nintendo 64 7. Frogger 3D for PlayStation 8. Pokemon Blue for Game Boy 9. Crash Bandicoot: Warped for PlayStation 10. Crash Bandicoot 2 for PlayStation On a points basis (with the first best-selling game earning its system ten points, the second best-selling game earning its system nine points, and so on), the N64 won with 29 points, followed by the PlayStation with 23, the Game Boy with 3, and the PC with 0. Despite the N64's sales victory in terms of the sales of individual games, it is important to note that the PlayStation still sold many more pieces of software overall. Sources for news: Fastest Game News Online, GameSpot, GameFan, Blue's News, GI News, Next Generation Online, Adrenaline Vault, VideoGames, Happy Puppy, Gamesdomain, GameCenter, PlanetQuake, PSM Online, IGN 64, The Sega Zone, Gaming Age, www.hamsterdance.com Master Gamer News- March 17, 1999 Back To The Main Page
© 2001 ivan@mastergamer.com