"Nowhere Near As Entertaining As A Kurt Angle Promo" May 5, 2000 At the E3 show next week in Los Angeles, Sega will announce new pricing and branding strategies for the Dreamcast. No, the Dreamcast's price isn't going to be reduced to $150. That won't happen until September at the absolute earliest, according to Sega's worldwide president Shoichiro Irimajiri. The Dreamcast price reductions that take place before the fall will revolve around Dreamcast games, as many games abandon the fairly expensive $50 price point. Starting as early as June, more of the Dreamcast's new games will carry suggested retail prices of $40, which could lead to discount stores like Best Buy selling them for $35 or even $30. This puts new Dreamcast games in line with the pricing of most new PlayStation games. Another one of the announcements Sega is planning to make at E3 concerns the branding of Dreamcast products, including taking the "Sega" out of "Sega Dreamcast." Right now, all Dreamcast games have a strip of white on the left side of their cover that says, "Sega Dreamcast." Starting later this year, the strip's background will change to black and the text will change to just "Dreamcast," with no "Sega." The Sega name will still be on the covers of Sega Sports products, but not in the black strip on the left side of the cover. One of the first games to carry the new packaging will be World Series Baseball 2K1, which is due out sometime this summer. The European Union Commission has announced that they are investigating Nintendo for artificially inflating game prices in Europe. The Commission says that they believe Nintendo tried to split up the European market into many smaller territories in which they would be able to control the distribution of products to retailers, thus selling them at high fixed prices. Nintendo's alleged actions are in violation of the Commission's anti-trust laws, which are valid in 15 European countries. This development could result in fines as high as 10% of Nintendo's annual global revenues, but that doesn't seem to scare Nintendo. Their only response thus far is quite a smug one: "We are confident this will have no impact on our earnings, as we are doing business with the understanding that we had and have no such cartel-like arrangements in Europe." Take-Two Interactive has purchased 100% of the Gathering of Developers for an undisclosed amount of money, but the Gathering will supposedly remain independent. Last year Take-Two purchased 19.9% of the Gathering, which includes such developers as Epic Games, 3D Realms, Ritual Entertainment, PopTop Software, Terminal Reality, and Edge of Reality. The Gathering was founded in 1997 as a haven for developers who were sick of dealing with greedy and ungrateful publishers who took advantage of them, which makes it ironic that they have now been purchased by a big publisher. The Gathering's CEO Mike Wilson does not deny this. Wilson said, "I had periods over the long process of doing this deal where I was feeling like a complete sell-out. These guys are sort of the devil, I know. I've been working with them since we started the company, and they were the only ones that believed in us enough to give us some money in the first place. I feel a lot more confident moving forward with these guys than I would with any new partners." Wilson said in his .plan file, "I am aware that Take- Two's reputation isn't a good one. Back in the Battlecruiser 3000 era, they got a rep for shipping crap and not paying people." Wilson says that the Take-Two deal will give the Gathering more money without sacrificing their original vision. He said, "We've turned away a lot of really good games because we didn't have the capital. We had to sort of tip-toe into the console market, and now we're going to be a full- on publisher for every platform." Wilson continued, "Take-Two has no interest in changing us. All the money they've put in is because they like who we are and what we do. I don't expect everyone to believe this in the beginning, but by the end of the year, they'll see that nothing has changed." Shortly after the Take-Two buy-out was announced, the Gathering of Developers announced the formation of their own budget game label, On Deck Interactive. On Deck's first three games are Kiss Pinball, Bugdom, and Duke Nukem: Endangered Species (a hunting game). The Gathering's Mike Wilson says that On Deck's games won't take as long to beat as "premium games," but they will still be high-quality. Sierra does not own the rights to make games based on the upcoming Lord of the Rings movie trilogy. However, Sierra does own the rights to make games based on the Lord of the Rings books. Basically, this gives the owners of the Lord of the Rings franchise an excuse to license it out to two different video game companies: One making games based on the books (Sierra), and one making games based on the movies (these rights are currently up for grabs). It doesn't make much difference from a development standpoint whether you're making games based on the books or the movies, because the movies themselves are based on the books. The owners of the movie trilogy at New Line Cinema are currently in negotiations with six different video game companies for the rights to make games based on the movies. Sierra is one of those six companies, so the possibility exists that only one company will be making Lord of the Rings video games after all. Electronics Boutique has backed out of the bidding war for fellow video game retailer Funcoland, leaving nothing to stand in the way of Babbages' planned buy-out of Funco for $161.5 million. Before Babbage's made their latest offer, EB's offer was $135 million, and that was as high as they were willing to go. An EB official said, "We believe our offer represented a fair price for Funco," implying that Babbage's is over-paying for the company. As a result of the aborted EB deal, Funco is obligated to pay EB termination fees of over $3 million. Babbage's has already stated that they will pay these fees for Funco. In the meantime, Funco shareholder David van Essen is seeking class action status for a lawsuit he filed against Funco and its board of directors. Van Essen's lawsuit revolves around Funco's previously planned deal with Electronics Boutique, which he says "breached trustee duties." Van Essen wants Funco to back out of their deal with EB and "negotiate in good faith" with Babbage's. Hey, moron... They're already going to be bought by Babbage's. The EB deal never got off the ground. Don't you read the news? Electronic Arts has announced a new branding strategy that will probably lead to even higher sales of their games. EA's non-sports games have previously been branded with the names of one of six different EA-owned companies: Bullfrog, Westwood, Origin, Maxis, Jane's Combat Simulations, and Gonzo Games. The names of these companies will still appear on the boxes of their respective games in some form, but the new, more prominently-displayed brand will be "EA Games," complete with a very well- designed new logo. Two EA brands that will be largely un-affected by this will be EA Sports and Square EA. Square EA will be completely un-affected, while EA Sports will have a slightly modified logo. The only difference between the old EA Sports logo and the new one is that the old logo didn't "cross the a" in EA, while the new one does. Budget game creator eGames posted an $800,000 loss in the latest financial quarter, down from the $100,000 profit they made in the same quarter last year. The company has a unique business model that involves selling games at places that don't normally sell games, including supermarkets and drug stores. However, as eGames just found out, the people who buy games from these places are a much more casual crowd that is more likely to not really know what they're buying and end up returning games. eGames admitted as much when they blamed the $800,000 loss on "higher-than-expected returns at non- traditional distribution channels." Hasbro's potentially devastating lawsuit against eGames (for allegedly ripping off Hasbro properties) is still pending. Recently-fired Mattel CEO Jill Barad is crying all the way to the bank after receiving a severance package of $26.4 million in cash. In addition, Barad is now excused from paying back a $4.2 million loan to Mattel, as well as a separate loan of $3 million for a house. Mattel will also pay $3.3 million in taxes on Barad's house. The sale of Mattel's video game division is still pending, and CBS MarketWatch estimates that it will end up selling for somewhere between $700 million and $1.4 billion. Whoever ends up buying it will own the rights to such franchises as Myst, Prince of Persia, and Panzer General, which doesn't seem the warrant the huge selling price. Former Sony and Sega president Bernie Stolar is still employed by Mattel, but he may or may not be a few months from now. Video game rental web site Webgamezone.com has announced a drastically different business model. For $20 per month, you can rent as many PlayStation and Dreamcast games as you want and keep them for as long as you want, with no late fees or shipping charges. The only rule is that you can't have more than three games rented out at any given time. This is almost identical to the business model of DVD movie renter Netflix.com, with the only difference being that Netflix lets you have up to four products at once. It appears that Webgamezone's new pricing policy will be optional, so you don't have to sign up for it if you prefer the old pricing structure. The old pricing structure is $5 to rent an import game for ten days, $4 to rent a recent US game for ten days, and $3 to rent an older US game for ten days. Porn company Vivid Video is planning on targeting PlayStation 2 owners with two of its DVD porn movies/games. The two products Vivid hopes to sell to PS2 owners are Interactive Body Parts (which is equivalent to an R- rated movie) and Interactive Mind Teazzer (which is a full-fledged X-rated product). Neither product will be licensed by Sony or Microsoft because they're not made specifically for the PlayStation 2 or X-Box. Both products will run on all DVD movie players, including the PlayStation 2 and X-Box. Vivid's president David James says, "We think people who purchase a PlayStation 2 will buy an adult DVD, just to see what it's all about. The DVD games will appeal to the same demographic that Sony is targeting with the PlayStation 2." James hope to have both products on the store shelves of Electronics Boutique, Babbage's, and Software Etc in the future. He says, "Adult movies have really gone mainstream over the past few years... people are much more open to this today." Time magazine is the latest mainstream media outlet to jump on the bandwagon of "Let's blame video games for violence in society!" Time's article was written by a reporter named Amy Dickinson who obviously knows very little about games, but apparently just enough to know that they make kids "connect gore to glory." Dickinson wrote, "The latest versions of Doom, Mortal Kombat and Half-Life feature realistic sound effects and depictions of violence that are close to motion-picture quality, as limbs are blown off and organs splattered." Dickinson also said that the rating system "ranges from C for young children to A for adult, which indicates extreme violence." Actually, the Adult rating indicates hardcore porn, and I don't know of a single game that has ever been given that rating. Mature is actually the rating given to extremely violent games, as even the most casual gamer probably knows. Dickinson's credibility took another hit when she said that Driver is a game from Sony (it was developed by Reflections and published by GT). LucasArts is running a contest to see who can get the fastest time on the Mon Gazza Speedway in the Dreamcast version of Star Wars Episode I: Racer. Owners of the game can post their high scores on the Dreamcast Network using the Dreamcast's 56K modem, and prizes will be awarded to the top ten players when the contest ends (on the night of May 21). Prizes include ten Dreamcast games and gift certificates to Electronics Boutique. Interestingly, LucasArts' web site says, "The odds of winning depend on the number of entries received, which is anticipated to be approximately 200 to 1." Thousands of people own the game, and LucasArts only expects 200 of them to participate in the contest? The latest issue of Fortune magazine features an interview with the president and CEO of Sony Corporation (not just the video game division), Nobuyuki Idei. Idei said, "Sony can be the number one company in the broadband network society. That will be a much bigger role than Sony has ever had, but we can't just wait until broadband arrives. And we can't merely follow the dot-com companies or Microsoft or anybody else. We have to take advantage of everything the technology and the new economy provide. We have to prepare while we still have time." Is it just me, or did he just go for an entire paragraph without really saying anything? Working Designs has announced that a playable demo of Lunar 2 will be bundled with the release of Vanguard Bandits later this month. The demo could offer as much as eight hours of gameplay. Lunar 2 is scheduled to be released for the PlayStation later this year, with July being the absolute earliest possible release date. Ripcord Games has named the new developer of Fading Suns: Noble Armada. Ripcord previously enlisted the services of Holistic Design to develop the game, but they have now struck a development deal with Indonesia-based Matahari Studios. In the meantime, Holistic is still developing the game under the basis that Ripcord has no legal right to take away their development rights. Ripcord will not release Holistic's version of the game unless Holistic manages to get a court order forcing them to do so. Sega is preparing to release a virtual aquarium system called Fish Life in Japan on June 20. The unit will cost $4,500 and will have a 15-inch screen on which many different kinds of fish are displayed. You can affect the behavior of the fish by tapping on the glass or saying their names using the system's voice recognition capabilities. Or you could just buy a real fish-tank for a hell of a lot less than $4,500... Sony has announced that they plan to ship 11.5 million PlayStation 2s worldwide by March 31, 2001. Of those 11.5 million systems, 5.5 million will be in Japan (including the 1.5 million already sold), three million will be in the US, and three million will be in Europe. Worldwide PlayStation 1 shipments are currently at 73 million, including 19 million in the past year. Japanese gamers continue to discover things you can do with the Japanese PlayStation 2 that you probably shouldn't. First they discovered a way to watch American DVD movies on the system, prompting Sony to recall over a million utility discs. Then they discovered a way to record DVD movies on to VHS tapes using the PlayStation 2. Now they have discovered a way to play American PlayStation 1 games on the Japanese PlayStation 2. This is the most risky trick yet, requiring users to open the system and modify its insides. Enix's PlayStation RPG Dragon Quest 7 has been delayed yet again in Japan, this time until June. Enix claims that the latest delay is because of problems getting the game to run smoothly when played on the PlayStation 2. Like many other gamers worldwide, I stopped giving a damn about Dragon Quest 7 a long time ago. However, I do care about Final Fantasy 9, and Dragon Quest 7's latest delay could cause Square to delay FF9 from its currently-scheduled July release date (because they don't want the two games to be released too close to each other). If FF9 doesn't ship in Japan this July, it might not ship in the US this October. The PlayStation 2 will not come packaged with a remote control for its DVD movie features because the controller itself acts as a remote. InterAct will be releasing a full-fledged remote control at the same time the system is released in the US. InterAct's remote will be cordless, it will work from up to 23 feet away, and it will have a suggested retail price of $20. Titus Interactive has issued a profit warning to shareholders due to the cost of $25 million to "discontinue games with no commercial future." Here's another warning for all Titus shareholders: All of Titus' games suck. Sell all of your shares immediately. It seems that a lot of other people agree with me, because Titus' stock is at 1/4th the level it was at just three months ago. Mplayer.com has unveiled a new game ranking service called Global Rankings. Using a simple software development kit (SDK) supplied by Mplayer, video game developers will be able to add Global Rankings to their games. Global Rankings will then track every player's performance in the game, regardless of whether they play it on Mplayer or any other online gaming service. The SDK that developers need to add Global Rankings to their games will be available later this year. Mplayer says that it won't take long for developers to add Global Rankings to their games, and the SDK is absolutely free. For information about the specific kinds of statistics that this program offers, check out www.globalrankings.com. Electronic Arts generated $1.4 billion in the past year, up from $1.2 billion the previous year. Net profit rose from $73 million to $117 million. One area where EA isn't doing well is N64 sales. EA's Nintendo 64 revenues fell to $5 million in the latest financial quarter, down from $32 million in the same quarter last year. The invasion of the budget-priced PlayStation games continues. First Midway announced that several of its upcoming PlayStation games would be released at $20 and $30 price points, then Take-Two announced that they're going to release several PlayStation games at $10 price points. Hasbro is the latest company to enter the fray, with two new PlayStation games scheduled to launch at $20 on September 15. Both of the games are re-makes of old games, namely Galaga and Breakout. Frogger 2 will also be released for the PlayStation on September 15, but believe it or not, it will launch at $40. The original Frogger has sold over two million copies on the PlayStation. Several other Hasbro games have sold over 100,000 copies (Centipede, Q-Bert, and Pong), but Missile Command only sold about 35,000 copies. Square has announced that American gamers will be able to get their hands on the PlayStation 2 racing game Driving Emotion Type-S, but not until sometime in 2001. Hopefully this means that Square is trying to make the US version of the game significantly better than the Japanese version rather than just doing a straight port. The Japanese version of the game has horrible control, which will need to be fixed in the US if Square wants it to be competitive with Ridge Racer 5 and Gran Turismo 2000. Blizzard is now claiming that Diablo 2 will be released "in the first half of 2000," which means before July. In the meantime, the game will be beta-tested by 100,000 gamers in order to tweak and test Blizzard's modified Battle.net online gaming service. Blizzard says that unlike the original Diablo, the sequel won't be plagued by cheaters and hackers. GAMES IN DEVELOPMENT As we approach "E3 time," more and more games are being officially announced or otherwise revealed to be in development. First of all, 3DO is going to going to flood the PlayStation 2 with mediocre software as only they can, with four PlayStation 2 games scheduled to be released by the end of the year and six more in the first three months of 2001. 3DO hasn't revealed the six games due for release in early 2001, but they have revealed the four games due for release this fall: Army Men Sarge's Heroes 2, Army Men Air Attack 2, World Destruction League: Thunder Tanks (based on the BattleTanx engine), and a game set in the Might and Magic universe. Simon & Schuster Interactive has announced their entry into the console market with two of their upcoming parody games. Previous parody games from the company include Panty Raider, Deer Avenger (where you're a deer and you shoot hunters), and Bass Avenger. Who Wants To Beat Up A Millionaire? and Deer Avenger 3...D will be released for both the Dreamcast and PC this fall. Westwood Studios is working on Command & Conquer: Red Alert 2 for the PC, and they hope to finish it this fall. The game's story line involves the Soviet Empire invading America. Red Alert 2 looks a lot better than the original Red Alert, but it's still based on the same old Command & Conquer engine. Remember, a Westwood employee (who turned out to be lying) said in an interview a while back that the engine was finally going to be retired after Tiberian Sun. Some of the battles in Red Alert 2 will take place in recognizable areas like Pearl Harbor, Washington DC, Chicago, New York City, Paris, and Berlin. In addition to Half-Life, Team Fortress Classic, and Team Fortress 2, Sierra is also planning to bring Ground Control to the Dreamcast. Ground Control is a real-time strategy game from Massive Entertainment that's also in development for the PC. The Tribes franchise could also be brought to the Dreamcast at some point, but that's much less of a certainty than the four aforementioned games. Other console games being developed by Sierra include two undisclosed PlayStation 2 games and You Don't Know Jack 2 for the PlayStation 1. Other Games Revealed To Be In Development Duke Nukem: Endangered Species for PC Release Date: Unknown info: a Duke Nukem hunting game being developed Russian company Action Forms (who made Carnivores 1 and 2 for the PC) "James Bond driving game" for PlayStation 2 Release Date: Fall info: one of the many PS2 games coming from EA this year Sim Theme Park for PlayStation 2 Release Date: Fall info: an improved version of the PC and PlayStation game Shadow Man: 2econd Coming for PlayStation 2 Release Date: Early 2001 info: Wow! Acclaim used a "2" instead of an "S." That makes them cool! Soldier of Fortune for Dreamcast Release Date: Unknown info: a port of the extremely violent and gory PC first-person shooter; it's being brought to the Dreamcast by Crave Starlancer for Dreamcast Release Date: Unknown info: the PC space shooter from Microsoft and Digital Anvil; the Dreamcast version will have online multi-player capabilities; it's being brought to the Dreamcast by Crave Star Wars: Battle For Naboo for Nintendo 64 Release Date: Fall info: similar to Rogue Squadron Star Wars: Starfighter for PlayStation 2 Release Date: 2001 info: a flight-based shooter Star Wars: Super Bombad Racing for PlayStation 2 Release Date: Unknown info: a cart racing game with cute, super-deformed character designs NEWS BRIEFS Sony Corporation's net profits are down 32% to a paltry $1.1 billion. The profits of $1.1 billion were derived from revenues of $66 billion. These figures take into account all of Sony, not just the video game division. The Dreamcast version of Rainbow Six will finally be released on Monday, May 8, eight months after its originally scheduled release date of September 9, 1999. The sequel, Rogue Spear, is due out for the Dreamcast this fall. Midway has made several of their classic games available for free on shockwave.com. You can play games like Joust, Defender, Defender 2, Spy Hunter, Rampage, and Sinistar in your web browser without any lengthy downloads. Nintendo has purchased Canada-based Silicon Knights, the developers of the original Blood Omen: Legacy of Kain. The company is now working on an N64 game called Eternal Darkness, which Nintendo will be positioning as one of the system's biggest games this fall. The latest video game PR snafu revolves around 3DO's claim that they are "the first third-party publisher to be granted a license for publishing PlayStation 2 titles in the US." This statement is blatantly untrue, and 3DO issued a correction one day after their original statement. Square will be beta-testing Final Fantasy 10 and the Play Online network this fall. FF10 is a single-player game that lets you access hints, tips, and other extras online. Unfortunately, the beta-test is currently planned to take place in Japan only. Madden 2001 and FIFA 2001 are both scheduled to be PlayStation 2 launch games. The IDSA has commended the US Trade Representative for putting several piracy-infested countries on the US's Priority Watch List. The countries in question include Malaysia, Russia, and Italy. Over 95% of all video games in these countries are pirated. Sega's Mario Party-like Sonic Shuffle will have online multi-player capabilities when it is released for the Dreamcast this fall. Up to four players will be able to play through a game at once, regardless of whether they're in the same room or across the country. Metal Gear Solid 2's release date of late 2001 was revealed in an interview with the Japanese magazine Weekly Famistu, which makes late 2001 the game's Japanese release date. It may or may not be released in the US before the end of 2001. SALES CHARTS The following sales charts are based on unit sales for the week of April 16 to 22. Dreamcast 1. Resident Evil: Code Veronica (click on the blue text for Master Gamer's review of the game) 2. Crazy Taxi 3. Dead or Alive 2 4. Star Wars Episode I: Racer 5. NBA 2K (same exact top five list as last week) PlayStation 1. Star Wars: Jedi Power Battles 2. WWF Smackdown 3. Syphon Filter 2 4. Tony Hawk's Pro Skater 5. Syphon Filter old games still in the top ten: Syphon Filter and Army Men 3D Nintendo 64 1. Pokemon Stadium (still the most-rented game on the market) 2. Tony Hawk's Pro Skater 3. Mario Party 2 4. WWF Wrestlemania 2000 5. Turok: Rage Wars (now selling at an average price of $11) old games still in the top ten: Super Smash Bros., Mario Kart 64, and Super Mario 64 PC 1. The Sims 2. Who Wants To Be A Millionaire? 3. RollerCoaster Tycoon 4. Rogue Spear: Urban Operations 5. RollerCoaster Tycoon: Corkscrew Follies old games still in the top ten: RollerCoaster Tycoon, Railroad Tycoon 2, and Hasbro's Family Pack 3 Sources for news: Fastest Game News Online, GameSpot, GameFan, Blue's News, GI News, Next Generation, Adrenaline Vault, The Magic Box, Daily Radar, Sega X, PSX 2 Online, Nintendorks, IGN, MCV, The Sega Zone, Sega Otaku, Gaming Age, The NPD Group, www.cowdance.com Back To News News Archives
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