"If Making Completely Un-Funny Jokes Is Wrong, I Don't Want To Be Right" June 2, 2000 Note: Master Gamer News is switching back to a bi-weekly update schedule in order to put the focus of the site back on reviews and features instead of news. The next issue of Master Gamer News will be published on Friday, June 16. Microsoft's director of third-party relations Kevin Bachus has revealed that the Xbox will have a 56K modem available for people who don't have cable modem or DSL access. The modem will be sold separately at retailers and will "be priced competitively," according to Bachus. As previously announced by Microsoft, an Ethernet adapter will be built into every Xbox sold. If you have cable modem or DSL access on your PC, you'll be able to connect your Xbox to it through the use of the Ethernet adapter. Bachus also responded to questions of why Microsoft would bundle an Ethernet adapter with the Xbox and not a 56K modem. He said, "There's no reason for us to put a (56K) modem into the Xbox because we'd have it in every single Xbox, whether it ever goes online, whether it's produced in 2001 or 2006. By 2006, penetration (of DSL and cable modem access) is going to be pretty high, and at that point the 56K modem would be a boat anchor. From our perspective, it made no sense to build in a (56K) modem, but it made absolute sense to offer one and to have Ethernet in every single console." Despite the fact that it will be sold separately, Bachus believes that a large number of people will buy the Xbox's 56K modem. Bachus said, "If someone wants to go online and they aren't willing to pay for broadband, and we create a really compelling online experience, and we price the modem inexpensively, then we don't see any reason why we wouldn't see the same adoption rates as a second controller or memory card." Sega of America and its parent company Sega of Japan have been at odds with one another since Sega of Japan fired Bernie Stolar last August. According to a report by Gamers' Republic, Sega of Japan is currently interested in the possibility of cuttings its losses and becoming a software-only company, while Sega of America wants to keep the Dreamcast alive and kicking for as long as possible. Sega of Japan certainly has a lot of pressure from above (their parent company CSK) to turn Sega back into a profitable company, which it hasn't been for over three years. Sega of Japan has reportedly placed "ridiculous" sales expectations on Sega of America, and will make drastic changes to the company as a whole if those sales projections are not met. One of the drastic changes that Sega of Japan is legitimately considering is licensing out some of its games to third-party developers, meaning that some Sega games could indeed end up on the PlayStation 2 in addition to the Dreamcast. This would undoubtedly eliminate any remaining chance of the Dreamcast being a success over the long run. A new video game system is indeed being researched and developed at Sega, with its development being headed by former Sega president Shoichiro Irimajiri. However, this console might never see the light of day if Sega of Japan finally decides to pull the plug and get out of the hardware business. There's no denying that the Dreamcast has been a complete failure in Japan. The system's US future would be promising, but still uncertain even if it had the total support of Sega of Japan. With the way things are going now between the cranky parent (Sega of Japan) and the over-achieving child (Sega of America), the future of the Dreamcast is more uncertain than ever. Sega of America's Charles Bellfield has flatly denied that any drastic changes are on the horizon for Sega. Bellfield did acknowledge the power that Sega of Japan chairman Isao Okawa has over the entire company. He said, "Nothing can be done at Sega without the consent of Okawa." Bellfield also said, "I can categorically deny that Sega will exit the hardware market." He continued, "Sega has no plans to support any other game console whatsoever, period." However, regardless of Bellfield's denial, Sega of Japan is indeed considering the possibility of licensing Sega's games to other publishers. Bellfield went on to say that Sega isn't the slightest bit interested in releasing games for the Xbox or PlayStation 2, but that is ultimately the decision of Isao Okawa, not Charles Bellfield. Sega of Japan's principal owner and new president Isao Okawa has announced that Sega and Microsoft have ended their relationship. The couple had been an item since 1998 when Microsoft swept Sega off its feet with the charming gift of the Windows CE operating system. Sega and Microsoft have had an on-again, off-again relationship ever since, including counseling sessions and domestic abuse charges. The once-happy couple finally called it quits this week after months of negotiations to try and patch things up. Microsoft issued this statement after the break-up occurred: "I really thought I would be with Sega forever, but we slowly grew apart over the past two years." Sega replied by saying, "All of our problems stem from Microsoft's idea that we have to have sex to have a meaningful relationship. I tried telling Microsoft to back off and stop pressuring me, but he just wouldn't listen. What's a girl to do?" All right, enough with the sarcasm. (Note to readers of my Excitebike 64 Review: That means I was being sarcastic.) Sega and Microsoft are not really bitter lovers, but they really did end their business relationship this week. The negotiations between the two companies fell through for many different reasons, one of which is that Sega is much more interested in network gaming than Microsoft. The official reason for the break-up, according to Okawa, is "a conflict of interest." Negotiations for all sorts of possible partnerships between the two companies have been taking place in recent months, including a possible Microsoft buy-out of Sega. It makes sense that the two companies would want to distance themselves from one another since the existence of the Xbox makes them competitors. An Orlando, Florida resident named Kenneth Dickinson has filed a lawsuit against Electronic Arts and Tiburon for patent infringement. When you press the "simulate" button in any sports game, there is a specific programming mechanism that determines which team wins the game, which players perform well, etc. Dickinson claims that EA violated his patent in the way that they programmed the simulation elements of Madden NFL '99 and 2000. If this is true, Dickinson's patent must be based on pretty crappy technology since the simulation results are so out of whack in Madden '99 and 2000. You can simulate a season with a mediocre team and go 11-5, then make tons of roster improvements in the off-season and go 8-8 the next year. Either that's some pretty bad simulation programming, or it was just the Redskins Underachieving Syndrome striking again... Activision's Tony Hawk 2 contest has been spoiled by a major bug in the demo. A playable demo of Tony Hawk's Pro Skater 2 is included in the PlayStation's Summer 2000 Jam Pack, which is available at retailers for $5. Activision's idea was to have gamers play the demo and post their high scores on the Internet. The highest finishers would then be flown to the Summer X Games to compete in the finals. Now a bug has been discovered that lets gamers rack up over six million points in a regular two-minute gameplay session. Activision is letting the contest continue, but has already gone on record saying that a bug-free version of the game will be played at the X Games. The highest finishers before the X Games take place won't necessarily be the best Tony Hawk 2 players, but the players who have discovered the bug and exploited it. Sounds like a fair contest to me! The main reason that Looking Glass Studios shut down last week is because Electronic Arts cancelled a game Looking Glass was developing, called Jane's Attack Squadron. The game had been in development for almost two years and was less than three months away from completion, but EA cancelled it anyway because they're getting out of the flight simulator market. Constantine Hantzopoulos was the project director of Jane's Attack Squadron at Looking Glass, and needless to say, he's not pleased with EA's decision. Hantzopoulos said, "We were the last Jane's game in EA's hopper, and now we're dead because EA wants out of the flight sim genre. Obviously, I'm not happy about this. EA could have cancelled the game a year ago instead of stringing us along." In addition to flight sims, Looking Glass developed such games as Thief, Thief 2, and System Shock 1 over its eight-year history. Despite being critically acclaimed, the original Thief sold less than 70,000 copies. Looking Glass' Flight Unlimited series has seen its sales fall drastically with each new addition to the series. The original Flight Unlimited sold about 650,000 copies, but the sequel only sold 150,000 and the second sequel sold less than 40,000. Former 989 Studios president Kelly Flock is staying in the Sony family with his new job as the president and CEO of Sony Online Entertainment. Flock is now restructuring the company to focus more on hardcore games like EverQuest and less on casual games like Jeopardy, Wheel of Fortune, and Trivial Pursuit. As a result, Sony has purchased EverQuest creator Verant Interactive, which will now be supervised directly by Flock. Now that Verant is owned by Sony, it's more than likely just a matter of time before we see Star Wars Online and EverQuest on the PlayStation 2. Also as a result of the restructuring, over 60 employees have been laid off at Sony Online's New York offices, and the Los Angeles office has been shut down completely. Flock gave a ten-minute speech to the LA office's employees (over 50 of them) before laying them all off. Some of those 50 employees had been hired as recently as last Tuesday. One of the laid off employees told The Industry Standard that Flock's speech was "very cut-and- dry," and actually concluded, "Everyone's really f---ing pissed." Sony is going to spend $1.2 billion to increase its PlayStation 2 production capacity from the current rate of 500,000 systems per month to two million per month by the end of the year. Sony's increased production of the PS2 is not just so that consumers will have more systems available to them, but also because Sony is planning on licensing out the PS2 technology to makers of digital TVs, home servers, set-top boxes, and digital appliances starting in March of 2001. Id Software's John Carmack has announced that the company's next project is a new version of Doom, which will be focused on single-player instead of multi-player. The decision to develop the game came after months of internal disagreements and bickering at Id. Together, Kevin Cloud and Adrian Carmack own a majority percentage of Id, while John Carmack is the company's lead designer. John Carmack wanted to work on a new version of Doom, but Kevin Cloud and Adrian Carmack didn't. Finally, John Carmack and the rest of the design team threatended to leave the company if they couldn't work on Doom. Kevin Cloud and Adrian Carmack agreed, but then they fired Id artist Paul Steed in retaliation. Carmack said in his .plan file, "I happen to think Paul was damn good at his job, and that we was going to be one of the most valuable contributors to Doom." To read the entire .plan file with many more details, click here. Most Japanese video game companies have just reported their earnings for the past 12 months, and the news is good for the most part. The following is a list of Japanese companies who reported their earnings this week, in order from highest net profit to lowest (rounded and translated from yen into dollars). 1. Nintendo: $523 million profit 2. Konami: $171 million profit 3. Capcom: $91 million profit 4. Namco: $59 million profit 5. Koei: $28 million profit 6. Square: $16 million profit 7. Tecmo: $6 million profit 8. Taito: $513,000 profit 9. Ascii: $5 million loss 10.Sega: $400 million loss Nintendo's $523 million profit is down from last year's $800 million profit, but that's still not too shabby. A rumor on the Internet has suggested that Namco is currently working on a Dolphin version of Ridge Racer 5. Like most rumors on the Internet, this one is false. Namco doesn't have a single Dolphin development (neither does any other third-party company), so they couldn't be working on a Dolphin version of Ridge Racer 5 right now even if they wanted to be. Never the slightest bit hesitant to buy anything, Infogrames is willing to pay at least $150,000 for the rights to the domain name "ronaldo.com." The domain name is currently owned by a computer programmer whose first name is Ronaldo. Infogrames wants the domain name because they own the rights to make games based on the soccer star "Ronaldo." Vatical Entertainment has announced that the Dreamcast version of System Shock 2 will have online capabilities in addition to its single-player modes. You'll be able to participate in deathmatches and team-based Capture the Flag games when System Shock 2 is released for the Dreamcast this November. Lots of Konami news this week: -Konami has vaguely announced that you'll be able to connect Metal Gear Solid 2 for the PS2 with the Game Boy Color version of Metal Gear Solid. What Konami didn't say is how or why you would do this. -In addition to Suikoden 3 for the PlayStation 2, Konami is also working on an adventure game set in the Suikoden universe, with many of the characters from Suikoden 2. -In addition to having no Dreamcast games planned for 2001, Konami also appears to be abandoning the Nintendo 64. -Konami has announced the latest game in its ESPN sports line: a football game called ESPN NFL Prime Time. Now if you'll excuse me, I need to go have some painful flashbacks of Konami's NFL Full Contact... Master Gamer News Archive- From June 26, 1999 This has nothing to do with video games, but it's thoroughly disturbing and well worth sharing nonetheless. I was flipping channels the other day when I came to PBS and witnessed an entire show which consisted of lesbians sitting around, talking, eating dinner, and dancing. Here's the problem: Almost of them were butt-ugly, 60-year-old women with short gray hair. The show was actually called "Old Lesbians Getting Together." The mental images that popped into my brain when I thought about what these people might do when the show went off the air will leave me with emotional and mental scars that will never fully go away. What the heck was this event doing on television? And when the heck was it doing on the Public Broadcasting System, of all channels? If you've ever made a donation to public TV, how does it make you feel to know that your money was spent on a bunch of old lesbians? What is the world coming to? NEWS BRIEFS Namco expects its operating expenses to increase drastically over the next year. As a result, the company has predicted that its net profit in the next year will fall from $59 million to $3 million. Koei is going to make Kessen a continuing franchise for the PS2. Kessen's sequel is due for release in Japan in March of 2001, with Kessen 3 to follow sometime in 2002. The original Kessen will be published in the US by Electronic Arts this fall. The best-selling Dreamcast game so far this year is Crazy Taxi, followed by Resident Evil: Code Veronica. Grandia 2's US release date is still tentative because the game isn't due out in Japan until August. It all depends on how quickly Ubi Soft gets the game translated from Japanese to English. IGN 64 reports that Capcom is bringing Resident Evil Zero to the Dolphin and cancelling the Nintendo 64 version. If this is true, expect an official announcement from Capcom soon. The PlayStation version of Who Wants To Be A Millionaire will carry a suggested retail price of $40 when it's released on June 27, despite the fact that the PC versions of the same game cost under $20. Midway has cancelled the PlayStation version of Paperboy, but not before buying advertisements for the game in several video game magazines. Way to use that marketing budget effectively, Midway! The quote of the week goes to Titus boss Eric Caen, who said, "The N64 has been a big disappointment for us." When you put out games like Superman, Roadsters, and Virtual Chess 64, you don't have the right to say that anything has been "a big disappointment" to you... Former Sega of America president Bernie Stolar has publicly confirmed for the first time that he was fired from Sega last August. When Stolar was asked in a recent interview if he had any special insights about Sega's direction, he laughed and said, "I did until I was fired." SALES CHARTS The following sales charts are based on unit sales for the week of May 14 to 20. Dreamcast 1. Rainbow Six 2. Resident Evil: Code Veronica (click on the blue text for Master Gamer's review of the game) 3. Street Fighter Alpha 3 4. Crazy Taxi 5. Dead or Alive 2 launch games still in the top ten: Sonic Adventure and NFL 2K PlayStation 1. Vagrant Story 2. Spec Ops: Stealth Patrol (selling for $10) 3. WWF Smackdown 4. Tony Hawk's Pro Skater 5. Syphon Filter 2 old game still in the top ten: Syphon Filter Nintendo 64 1. Excitebike 64 2. Pokemon Stadium 3. Tony Hawk's Pro Skater 4. WCW Mayhem (now selling at an average price of $11) 5. Mario Party 2 old games still in the top ten: Super Smash Bros., Super Mario 64, and Mario Kart 64 PC 1. Who Wants To Be A Millionaire: Second Edition 2. The Sims 3. RollerCoaster Tycoon 4. EverQuest: Ruins of Kunark 5. Who Wants To Be A Millionaire old games still in the top ten: RollerCoaster Tycoon, Pokemon Studio Blue, and Family Three-Pack Sources for news: Fastest Game News Online, GameSpot, GameFan, Blue's News, GI News, Next Generation, Adrenaline Vault, The Magic Box, Daily Radar, Sega X, PSX 2 Online, Nintendorks, IGN, MCV, The Sega Zone, Sega Otaku, Gaming Age, The NPD Group, www.cowdance.com Back To News News Archives
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