By Contributing Writer Mike Bean Rating: Good Revenant is a good action/RPG that lacks the depth it needs to be great. Much like it is in Diablo, the combat is real-time and very fun. There is nothing quite like the fun of watching the main character kill an enemy and then scrape it off his sword with his boot. Using colorful and flashy magic spells against your enemies is also fun, and it's convenient to be able to assign certain spells to certain buttons on the keyboard. The graphics are good, the sound effects are awesome, and the entire experience of the game is very solid. So, what prevents Revenant from being the must-have game it could have been? First of all, it lacks the enjoyable story line that a good RPG needs. Revenant's story line consists of stereotypical characters, predictable events, and not much else. There are very few side quests, and not much character interaction. The vast majority of your time will be spent doing nothing but crawling from dungeon to dungeon in an attempt to complete the main quest. An even bigger flaw than the generic story line is the complete lack of variety and replay value in Revenant. There is only one character that you can play as, and you can't create characters of other classes like you can in Diablo. Also, the entire game consists of around a dozen monsters, and only a few unique bosses. I'm sorry, but taking a black dragon, turning it silver, and giving it more hit points doesn't count as a "unique boss." All of the creatures are very well animated and a joy to lock horns with, but the novelty starts to wear off after you've killed a few hundred of them. Inevitably, Revenant begins to feel less like an RPG and more like a 90s version of the arcade classic Gauntlet. There is a lot of fun to be had with Revenant's combat and magic systems, but the lack of depth and variety prevent it from being worth buying unless you're a die-hard fan of hack-and-slash games. Send your thoughts on this review to mike@mastergamer.com![]()
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