Ridge Racer 5 Review
For PlayStation 2
By Contributing Writer Chris George
Rating: Good
Ridge Racer 5 has all the strengths and weaknesses of previous Ridge
Racer games. In other words, it's well worth checking out if you're a fan
of arcade-style racing, but it's not a game that you'll still be playing
months down the road.
The one thing that has given Ridge Racer its reputation more than
anything else is the control, which has been slightly improved in this game.
It's just as unrealistic as ever, as evidenced by the fact that you can
still go through sharp turns at full speed if you make good use of the power
slide. To me, this isn't a negative factor at all because I have always
enjoyed Ridge Racer's unique style of control. It ensures that the pace
remains fast at all times because you don't have to brake as much as you do
in other racing games.
The Ridge Racer series has never been lacking in the areas of graphics
and sound, and this game is no exception. The music will get your blood
pumping, the sound effects make the game seem much more realistic, and the
graphics are almost flawless. All of the cars look extremely detailed and
realistic, and the backgrounds are just as gorgeous thanks to nice touches
like planes flying overhead. Still, I did notice that a small amount of
pop-up and the dreaded "jaggies" can be found. It's a shame that Namco
didn't put forth the extra effort to make the graphics as polished as they
could be.
If you have been spoiled by the huge number of real cars in Gran Turismo
and Sega GT, be prepared to be disappointed with Ridge Racer 5's fictional
cars. Personally, this doesn't bother me due to the high level of tweaking
and customization at your disposal. The game also features a respectable
number of cars that can be unlocked, including a hilarious Pac-Man scooter.
Despite all of its strengths, Ridge Racer 5 is ultimately damned to being
a "merely good" game by the same thing that damned Ridge Racer 1-4: The
selection of tracks, or lack thereof. There aren't a whole lot of tracks in
the game, and the ones that are here give me a strange feeling that I've
seen them all before. More originality would have been a much-welcome
addition to the game.
In addition, as you unlock new courses, you'll find that they're just
variations on previous courses. With each new Ridge Racer game, Namco
continues to insult its audience by creating a very small amount of tracks
and re-hashing them endlessly. Namco seems to think that there's nothing
wrong with this cheap design tactic, but there is. It wasn't okay in 1995,
and it's sure as hell not okay in 2000.
The Ridge Racer series seems to exist in a bubble, almost oblivious to
the innovations in the racing genre that are going on around it. Ridge
Racer 5 is still a very addictive and enjoyable experience, but it offers
nowhere near the level of fun and innovation found in SSX.
Send your thoughts on this review to chris@mastergamer.com
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