Rating: Average San Francisco Rush will not be remembered by me as the great racing game I thought it would be; instead, it is just another name on the long list of Nintendo 64 games that failed to live up to the hype. First of all, Midway swore that the N64 version of SF Rush would have graphics identical to the arcade version's, but this is simply not true. The overall look of the N64 version just isn't as good as the arcade version, and the game also suffers from the infamous N64 fog effect. Also, the sound is absolutely horrible. From the annoying whisper of "Rush" at the main menu, to the grating squealing of the tires whenever you turn, to that God-awful music, the sound in this game just plain sucks. However, none of these flaws are what ultimately makes SF Rush a disappointing game. I could have lived with the lower graphical quality and the music turned off at the options screen. What I can't live with is this sickenly unbalanced gameplay. The car selection isn't the "every car has its own unique strengths and weaknesses" affair that it should be. Instead, the cars' handling abilities get worse as their speed gets better, which creates a horribly unbalanced game. You really have to play as the fastest car to have any prayer of winning, but the fastest car conrols horribly and so you'll just be spinning around the tracks endlessly. There is no middle ground; it's either speed or handling. You can't have both. The gameplay is also unbalanced in several other ways. One of the most annoying ways is car explosions that happen whenever you get into a bad crash. After an explosion, your car is restarted near where the crash happened. What makes this feature so stupid is that sometimes you'll go crashing into a wall head-on and there's no explosion when there should be, and sometimes you'll just barely touch a barrier and bam, you're dead. The same can be said for making the turns successfully. How well you're actually racing has little to do with whether you're making it through the turns without skidding all over the place. Midway added plenty of new cars and tracks to the N64 version of the game, as well as a season mode, but it's just not enough to make me want to play the game. My recommendation is that you leave San Francisco Rush on the shelf.© 2001, ivan@mastergamer.comBack To Reviews
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