Rating: Awesome NOTE: This review is based on the single-player version of the game. From Blizzard, the makers of WarCraft 2, comes StarCraft, one of the most innovative and enjoyable real-time strategy (RTS) games of all time. First of all, StarCraft has a story line that is more in-depth and believable than most RTS games. A sizable portion of the manual traces the history of each of the three species in the game- the Terrans, the Zerg, and the Protoss. The Terrans resemble humans more than the other two species since their ancestors were genetically enhanced humans. The Zerg are bug-like creatures that are mostly weak individually, but can be built in mass quantities, thus making them a force to be reckoned with. The Protoss are the most technologically advanced of all the races, and the one that most gamers will find to the "coolest." For the sake of the learning curve, the game recommends that you play as the Terrans first, then the Zerg, then the Protoss. Each species has 10 missions to play through, for a total of 30 missions. One of the things that makes StarCraft so great is how finely balanced all three sides are. Most companies have trouble balancing two different sides in an RTS game, but Blizzard has managed to balance three different sides extremely well with no one side having an unfair advantage over the other two. The resource management system requires you to build "worker units" to harvest plentiful crystals and gas mines in order to have the resources needed to build lots of units. Worker units are cheap, too, so you can build lots of them and use the resources they gather to build tons of units in no time if you're good. The interface is also extremely well done. A bar goes across the bottom of the screen at all times, which contains all the available options depending on what you have selected. It's hard to explain, but easy to get into once you start playing the game. The interface is brilliant and it allows you to accomplish many complicated tasks in a very small amount of time. As I mentioned before, the story line is another strong point of StarCraft. I really like how Blizzard integrated the story line into the gameplay so well, with special character's faces popping up in the middle of missions at times to make comments or give you instructions. The mission briefings in between the levels also get the story line across very well, with multiple characters talking to each other and arguing quite frequently. One other thing I really like about StarCraft is how it seems to allow you to have just the right amount of units at your disposal at any given point throughout the game, without having too many units to the point of being repetitive like in Total Annihilation. The graphics in StarCraft are good, but not revolutionary, and the music is great, but still no match for good old C&C: Red Alert. In typical Blizzard style, the units all have witty comments to share whenever you click on them. Many of these are funny and add to the game, but I think Blizzard took it one step too far by making units say something every time a new one is built. The repetetive drone of "You want a piece of me, boy?" whenever a new marine is built gets annoying quickly, and there's no way to turn them off without turning off all the sound effects. Still, this is just a minor complaint in what is otherwise a great game, and a game that no fan of real-time strategy games should be without. If you're still wondering whether StarCraft lives up the hype, the answer is definitely a big and loud, "YES!"© 2001, ivan@mastergamer.comBack To Reviews
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