Zelda: Majora's Mask Review
For Nintendo 64
By Contributing Writer Jimmy Payne
Rating: Good
Zelda: Majora's Mask isn't revolutionary like The Ocarina of Time was in
1998, but at the very least, it's unique. In a market full of cookie-cutter
sequels that offer the same exact experience as their predecessors, it's
refreshing to play a sequel that bring some unique ideas to the table.
The biggest change to Zelda's gameplay is the fact that the story takes
place within a three-day period (that's three days in the game world, not in
real life). Using your ocarina, you have free reign to go back to the
beginning of Day One, or speed up time if you're waiting for a particular
event.
Finding, exploring, and conquering a dungeon can take almost three days
on its own, so you will have to go back and forth within time on a regular
basis. The time limit placed on dungeon completion gives the game a
constant sense of tension as you try to accomplish tasks in a timely
fashion. Unfortunately, there is also a downside to this gameplay addition.
The downside is that it actually hampers the story line more than it
helps the gameplay. There is almost no character development other than
Link and his fairy, despite the fact that there are loads of characters in
the game that could have been given more depth. Due to the fact that the
story takes place within the context of a three-day period, the townspeople
say the same things for the vast majority of the game and give the entire
experience the feeling of being stagnant.
The developers of the game haven't done much to change the stellar
control, map lay-out, or menu system, but they have increased the emphasis
on using masks to give yourself specialized abilities. This will either
please you immensely or bore you to tears, and you might already have an
idea of which is true in your case (based on how much you enjoyed the mask-
collecting in Zelda: The Ocarina of Time).
The music in Majora's Mask is just as good as any Zelda game, with a
combination of old tracks and new ones to please your ears. Although the
music is amazing, the sound effects are quite the opposite. I don't know
about you, but I don't enjoy being grunted at whenever I talk to someone in
the game. The developers were trying to give you an idea of what the
characters sound like without doing full voice-overs, but the end result is
more annoying than anything else.
The graphics are the best yet in any Nintendo 64 game, but that's not
saying much these days. Majora's Mask still has the N64's trademark grainy
appearance and muddy colors, despite the fact that the game requires the
Expansion Pak to run. Some of the special effects were actually taken from
Rare's Perfect Dark, which is oddly fitting since Rare has been ripping off
Nintendo games for so many years.
The world may never know why, but in the process of developing Majora's
Mask, Nintendo decided to restrict the player's ability to save his or her
progress. Only being able to save at specific times doesn't add to the feel
of the game in any way. It's just a pain in the ass when you want to stop
playing, but you can't save your game.
The Zelda series has never been known for having a particularly deep
story line, and Majora's Mask only makes matters worse. Despite this
glaring oversight on Nintendo's part, the gameplay is still remarkably fun
and rewarding. If you're in the mood for some entertaining dungeon-crawling
and puzzle-solving, Zelda: Majora's Mask won't disappoint.
Send your thoughts on this review to jimmy@mastergamer.com
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