May 21, 1999 All of the News Coming Out of E3, and None of the Hype In order to steal some thunder from all the Dreamcast games and PlayStation 2 tech demos on display at the Electronic Entertainment Expo (E3), Nintendo announced their next video game system, codenamed Project Dolphin. Nintendo is developing the system with the help of IBM, Matsushita, and ArtX. IBM will be supplying the system's CPU (codenamed Gekko), which is a variation of the PowerPC chipset and will be much more mass-market and cheaper than Sony's Emotion Engine, while still just as powerful according to Nintendo. Nintendo of America's president Howard Lincoln (who will retire in February), said, "Nobody else in the world can do what IBM does, and quite frankly, anything less is simply not state of the art technology." Lincoln went on, "It will be the fastest and most powerful CPU in any home video game system... period." ArtX, formed by a number of former Silicon Graphics, Inc. employees, will be supplying the system's graphics chipset. "We are absolutely confident that Dolphin's graphics will equal or exceed anything our friends at Sony can come up with for PlayStation 2," Lincoln said. Matsushita, the largest consumer electronics company in the world, will be supplying the system's DVD drive. Yes, you read that right: much like the PlayStation 2, Project Dolphin will have a DVD drive. But unlike Sony, Nintendo is willing to confirm that you will indeed be able to watch DVD movies on Project Dolphin. Sony still won't officially comment on whether or not you will be able to watch DVD movies on the PlayStation 2. Project Dolphin's DVD drive will feature enhanced protection against piracy. Clearly, Nintendo chose to go with DVD over CD-ROM as Project Dolphin's storage format because DVDs are much harder to pirate. Nintendo's owner Hiroshi Yamauchi recently stated, "Nintendo had its doubts about CD-ROM from the very beginning. CD-ROMs are very difficult to copy protect, and that is no small concern from a business standpoint. On the contrary, DVD has the potential for copy protection, and we will be implementing a very strong copy-protection mechanism in the new console." Matsushita will also assist Nintendo with Project Dolphin's digital networking functions, but what exactly those functions will be is not known. Matsushita owns dozens of electronics companies, including Panasonic, and is probably known by gamers primarily for purchasing the M2 technology from The 3DO Company for $100 million and then never releasing it as a gaming system (but they did eventually put it in toaster ovens; now there's an effective way to use technology you paid $100 million for). Currently, no third-party developers are working on Project Dolphin games, only Nintendo and the group of companies it owns (Rare, Retro Studios, and Left Field Productions). As a matter of fact, the Asian publication Asia Biztech is reporting that Nintendo will only allow three third-party developers to make games for the system, but it didn't mention (or didn't know) who those three companies might be. Nintendo has yet to comment on Asia Biztech's report, but if it's true, one has to question the logic behind Nintendo's bold decision. You would think that the N64 would have shown Nintendo that if there aren't enough games for a system, it will fail. Regardless of how accurate or in-accurate Asia Biztech's report is, many at E3 were skeptical about Project Dolphin since very little was revealed, and what was revealed was mostly broad statements instead of hard facts or technical specs. Many people think that Nintendo is just jealous of all the attention Sega and Sony are getting for their upcoming systems, and wanted in on the "we've got a powerful new system coming out!" action. Regarding the fact that PlayStation 2 specs have been released but Project Dolphin specs have not been released, Howard Lincoln stated, "We're going to continue to be very circumspect in revealing all of Dolphin's specs for a very simple reason: there are more technological surprises to come, and we'd like to keep them just that- surprises- for you and especially for our competitors." Project Dolphin is not the system's final name; it's a codename just like Project Reality, PSX, Black Belt, Katana, Dural, and so on. Nintendo is planning to release the system worldwide in late 2000, but that's a very questionable release date considering that IBM and ArtX aren't even done with the hardware, and you can only do so much significant game development without finished hardware and development kits. One last tidbit of information regarding Project Dolphin is that it will not be backwards- compatible with the Nintendo 64, although honestly, I don't think anyone is going to be shedding any tears over the lack of backwards-compatibility... I sent out my annual e-mail to my list of contacts in the industry (which has over 50 people on it) asking them what the best games and the biggest disappointments of E3 were. Surprisingly, the game with the most praise was Sega Sports' NFL 2000 for the Dreamcast, which was cited by 50% of respondents as a game that blew their socks off. Only six other games were mentioned by 1/3 or more of respondents, and those games were: -Ready 2 Rumble for the Dreamcast -Soul Calibur for the Dreamcast -Dino Crisis for the PlayStation -Team Fortress 2 for the PC -Freelancer for the PC -Starsiege Tribes 2 for the PC -Perfect Dark for the Nintendo 64 The three products cited by 1/3 or more of all respondents as major disappointments were: -Daikatana, Ion Storm's oft-delayed first-person shooter, which still looks like crap after three years in development -Perfect Dark, which got a very mixed reaction at E3 as evidenced by 1/3 of respondents saying it was one of the best games at the show and another 1/3 saying it was one of the biggest disappointments -The PlayStation 2 tech demos, although to be fair, they're just tech demos Many people were expecting a Nintendo 64 and/or PlayStation price drop at the show, but none happened. Instead, Sony and Nintendo opted to try to take away steam from the Dreamcast not by dropping the prices of their existing consoles, but by announcing their next-generation consoles. Sony and Nintendo are going to wait until closer to September 9 to hurt Sega with price drops. Nintendo would seem to be more likely to make the first move because they are the ones who need a sales boost right now. But if the N64 still costs $130 come September, Sony may go ahead and drop the PlayStation's price to $100 on its own. At any time that Sony or Nintendo drops the price of their respective system, it is very likely, but not 100%, that the other company will match the competition's price very quickly. The Academy of Interactive Arts and Sciences held its second annual Interactive Achievement awards after the first day of the show. The awards were dominated by Zelda 64. Shigeru Miyamoto came to the stage (without a translator) each time Zelda won, and he spoke limited, but understandable English. Seeing a blushing Miyamoto on the stage saying "Thank you very much" was the most common sight of the two-hour event. One award presenter, before opening up the envelope which would reveal that Zelda won in yet another category, wondered aloud, "Do I need to open this envelope?" One award winner said she was thankful that Miyamoto didn't have any titles in her company's category. When Miyamoto presented Civilization and Alpha Centauri designer Sid Meier with the second annual Hall of Fame award, Meier said he was lucky that the same person can't win the award two years in a row (implying that if they could, Miyamoto would have won again). Other notable happenings included Coolio requesting that somebody give him a free game, Peter Molyneux saying that he's losing his voice and that he suspects lots of people are happy about it, and the designer of National Geographic Maps joking that it was originally going to be a first-person shooter, but it just didn't work out. Also, a great speech defending video games against mainstream media vultures came from an unexpected source: Ben Stein of Comedy Central's Win Ben Stein's Money. Stein came up to the stage like all the other presenters to read the award category description, but before he did he made the following speech off the top of his head with no notes: "Before I begin with the (tele)prompter, let me just tell you a little story. My very best friend in the whole world passed away in a rafting tragedy about three years ago and he left behind a 12-year-old son. He (the friend) was not at all well-to-do. He was divorced, and the little boy lived pretty much by himself. I think his life would have been completely ruined after his father died, but he did have a computer, and he did have several video game consoles, and he played them all the time. They were his friends. And he plugged into them and he plugged into people all over the country playing video games and computer games. He had a little circle of friends in his small town, San Point in north Idaho, and they talked about their video games, and his whole life became video games, and the connection to the community came through video games. And he decided he was going to become an engineer, and he has now become the best student he ever was in his life because of his video games." "And I think of this often when I read the criticisms of video games. I'm much older than most of the people in this room, so I remember when the culprit for every social ill (according to the mainstream press) was television. Then the culprit for every social ill was rock and roll music. And now the culprit for every social ill is video games and computer games, and what I keep thinking is, 'There's no evidence whatsoever, of any documented, reputable form from any medical source that video games are really harming young Americans.' On the other hand, there is clear evidence before the eyes of any person who cares to look that video games provide sources of amusement, sources of stimulation, sources of connection with a larger community, a source of a subject that binds a child to another child and provides a community of shared interest, which I can see from my 11-year-old son's group of friends is their primary shared community in the whole world." "I keep thinking, 'How many children live for their video games, which in the best sense, gives them something to think about, gives them a goal to work for, gives them something to wake up for in the morning, makes their lives happier and more fulfilled. I cringe when I see people from the interactive game industry acting defensive about computer and video games. I feel that the evidence is entirely in favor of the proposition that these games have a pro-social and healthy influence, and I wish people from the interactive games industry would stop apologizing for it." Stein's speech got a huge ovation from the crowd, and rightfully so. Now, here are the award winners: Game of the Year: Zelda 64 (the six other finalists for the Game of the Year award were Half-Life, Grim Fandango, Metal Gear Solid, Banjo-Kazooie, Star Wars: Rogue Squadron, and Sid Meier's Alpha Centauri) Console Game of the Year: Zelda 64 Adventure Game of the Year: Zelda 64 Role Playing Game of the Year: Zelda 64 (despite the fact that it is not a true RPG) Outstanding Achievement in Interactive Design: Zelda 64 Outstanding Achievement in Software Engineering: Zelda 64 Computer Game of the Year: Half-Life PC Action Game of the Year: Half-Life Console Action Game of the Year: Banjo-Kazooie Outstanding Achievement in Art and Graphics: Banjo-Kazooie Strategy Game of the Year: Alpha Centauri Online Action/Strategy Game of the Year: Starsiege Tribes Best Use of Characters: Pokemon Best Use of Sound: Road Rash 3D (how could this piece of crap have won anything?) Console Sports Game of the Year: 1080 Degrees Snowboarding (NFL Blitz and NFL Quarterback Club '99 were nominated for this award, Madden NFL '99 was not) PC Sports Game of the Year: FIFA '99 Best Simulation Game: The Need For Speed 3: Hot Pursuit (this isn't a simulation of any kind, and Chris Charla said it best when he said, "I guess it's a simulation if you drive at 300 miles per hour while being chased by the cops") Electronic Arts, the world's largest video game company, is getting into the lucrative hunting game market with a game tentatively being called Master Big Game Hunter (which mixes the titles of "Cabela's Big Game Hunter" and "Master Gamer"). The game will be released under the new EA Sports Outdoors label. Hunting games are typically considered to be aimed at casual gamers, but that's just because there has never been a really good hunting game that appeals to hardcore gamers. Hopefully, this will be that game, but either way it's going to sell a heck of a lot of copies. Master Big Game Hunter will be released for the PC this fall and will offer Internet play and support for a wide variety of 3D graphics accelerators. Game design legend Peter Molyneux recently revealed a unique distribution strategy for his highly-anticipated PC game Black and White. Molyneux said, "I've had the idea of selling two versions of the game; one in a white box and one in black. The two boxes will both contain the same game contents, but the white box will cost $5 more. The reason for this will be that the extra $5 you pay for the white box will go to charity, meaning that you are making a good versus bad decision before you even play the game." The extremely innovative Black and White will be published for the PC this fall by Electronic Arts, with Dreamcast, PlayStation, and Game Boy Color versions to follow. Scott Orr, the man who has been in charge of the John Madden Football series since 1992, has stepped down from his position as the Madden team's leader in order to oversee some new EA Sports properties. Senior producer Steve Sims is also stepping away from Madden's every-day development team, but both he and Orr will still act as consultants for Madden NFL 2000 and future Madden games. Madden NFL 2000 will face some stiff competition from Sega's NFL 2000 for the Dreamcast, whose sensational graphics and supposedly solid gameplay were wowing the crowds at E3. The first, most obvious new feature that has been announced for Madden 2000 is the ability to play through a Franchise Mode with multiple players instead of just one. According to a report published in the industry trade publication MCV, Star Wars: Episode I: The Phantom Menace is on its way to the Dreamcast. It is has been well-known for quite some time that Sega signed a contract with LucasArts to make three Star Wars games. They've already made two of them (a Star Wars pinball game and the crappy Star Wars Trilogy arcade game), and they've apparently picked The Phantom Menace to be Game 3 of 3. While there were plenty of awesome Dreamcast games as there were on display at E3, there were also plenty of not-so-awesome Dreamcast games at the show as well. Sega is doing its best to either improve or not release these not-so-impressive games, and one such victim of Sega's quality control was their own Geist Force. Geist Force is a space shooter developed internally at Sega of America whose gameplay apparently does not live up to the standard set by its excellent graphics. One of the game's producers has been fired and the game has been put on hold. Whether or not it will ever be released s questionable (the word "cancelled" has not been used, but then again it was never used when Sonic X-Treme for the Saturn was cancelled, only "put on indefinite hold"). While the story of Geist Force isn't the most encouraging for Dreamcast fans, it's far from the worst-case scenario. The worst-case scenario would be Sega releasing it while knowing full well that it sucks. Thankfully, that's not going to happen. When casual game specialist Hasbro Interactive bought MicroProse for $70 million, it gained access to all of MicroProse's popular franchises, including the sacred Civilization. How could such a great series end up in the hands of Frogger-making Hasbro, you ask? Fear not, Civilization loyalists, Hasbro has struck a deal with the original designer of the series, Sid Meier. Sid Meier and his co-workers at Firaxis Games, makers of the recently-released Alpha Centauri, will develop Civilization 3, and Hasbro will publish it. Meier is not one to re-hash a game and re-release it nine months later, so don't expect Civ 3 until Christmas 2000 at the earliest. Meier was recently inducted into the video game development Hall of Fame, an elite bunch currently consisting only of Meier and Shigeru Miyamoto. Microsoft Games has cancelled Pseudo Interactive's vehicular combat game Full Auto. Pseudo is now working on another game for Microsoft, this one a first-person shooter. And now, it's time for another addition of Let's Translate Full of Crap Press Release Quotes! Here's Pseudo's president David Wu on Full Auto getting axed: The Quote: "We are fortunate to be working on another high-profile project for Microsoft that will have a lot of support and backing behind it, in a very well chosen theme and genre... they (Microsoft) know how to market games, and they are in touch with their consumers. I trust their judgment." The Translation: "Microsoft is still paying our bills, so I can't say anything bad about them." Sega's $100 million North American marketing campaign for the Dreamcast has kicked off with print advertisements in numerous video game magazines. The ads are currently in the "Teaser" phase, in which the ads feature cleverly-placed Dreamcast logos and the only text is "sega.com." The ads will become a lot more revealing over the summer when Sega's TV commercial campaign begins in July. Sega's marketing is targeted at 14-to-24 year olds, and the "Super Bowl" for that age demographic is the MTV Video Music Awards. Sega will be the primary sponsor of the event, which takes place on September 9, the day of the Dreamcast's North American launch (and the four-year anniversary of the PlayStation's North American launch). Besides MTV, five other TV networks Sega is known to be targeting are Fox, WB, UPN, ESPN and ESPN2. Also at E3, Sega confirmed what many already assumed: the Dreamcast will come packaged with a 56K modem built-in at no extra cost. If I weren't already planning to buy a Dreamcast on September 9, I would be now. Sega's highly-anticipated Dreamcast game Shenmue was at E3, but all that was shown of the supposedly "brilliant" and "revolutionary" game were a few worthless demos. The graphics were phenomenal, and those who have seen more of the gameplay than what was shown at E3 swear that the game has the potential to be ground-breaking. But rather than showing the supposedly earth-shattering gameplay, Sega chose to display some unimpressive mini- games and tech demos instead. Shenmue is being designed by Yu Suzuki of Virtua Fighter fame, and it is scheduled to be released in two parts in Japan (the first in August, and the second in December). We'll find out whether or not the game lives up to the hype when it's released in the US next year. In the period of April 11-17, the best-selling video games for all systems were: 1. Pokemon Red for Game Boy 2. Pokemon Blue for Game Boy 3. The Need For Speed: High Stakes for PlayStation 4. Triple Play 2000 for PlayStation 5. Syphon Filter for PlayStation 6. Mario Party for Nintendo 64 7. MLB 2000 for PlayStation 8. Age of Empires: The Rise of Rome for PC 9. Civilization 2 Gold for PC 10. Army Men 3D for PlayStation On a points basis (in which the first-place game earns its system ten points, the second place game earns its system nine points, and so on), the PlayStation won with 26 points. The Game Boy came in second place with 19 points, followed by the Nintendo 64 and PC with five points apiece. I don't have all the sales figures for the following week yet, but I do know that Syphon Filter surpassed The Need For Speed: High Stakes as the best- selling PlayStation game, and Mario Party was still the best-selling N64 game (although that's not saying much anymore). The best PC game for the week of April 18-24 was, surprisingly enough, Top Gun Hornet's Nest. Below is a list of old games that are still among the best selling for their respective system, with their average retail price in parenthesis: Tomb Raider 2 for PlayStation ($19) Frogger for PlayStation ($20) Namco Museum Volume 1 for PlayStation ($21) Namco Museum Volume 3 for PlayStation ($20) Tomb Raider for PC ($11) Goldeneye 007 for Nintendo 64 ($40) Super Mario 64 for Nintendo 64 ($40) Mario Kart 64 for Nintendo 64 ($40) Here is how the four recently-released baseball games stack up with each other sales-wise: 1. Triple Play 2000 for PlayStation 2. MLB 2000 for PlayStation 3. All Star Baseball 2000 for Nintendo 64 4. Triple Play 2000 for Nintendo 64 (doesn't exactly motivate EA to keep making N64 games, does it?) In the financial quarter ending April 30, 1999, 3Dfx posted a net loss of $2.2 million, which is much worse than the $7.5 million profit it reported in the same quarter in 1998. Maybe 3Dfx is losing money because they abandoned the companies that took them to the top and they keep re- hashing old technology that now sucks compared to TNT 2... just a thought. Acclaim has announced a South Park racing game entitled South Park Rally, which will be released for the PlayStation and Nintendo 64 this fall. Finally, the video game-buying public will get what they have been demanding for years: a game featuring Chef's salty, chocolate balls as a weapon. More good news for Macintosh owners: Blizzard's highly-anticipated PC game Diablo 2 is coming to the Mac in the first half of next year. The game development community as a whole is taking Apple very seriously right now, and Blizzard in particular is "excited about what Apple is doing to make gaming easy and enjoyable for their users." In a recent interview with the casual gamer publication EGM, Nintendo's Shigeru Miyamoto made the following statement when asked about a possible sequel to Super Mario 64: "Yes, I think I have to. Every three or four years, Mario's sequel appears, utilizing the new form of digital entertainment. I think I would be wishing to make some new Mario game making use of new digital technology. Yes, it is going to the N64, but I cannot guarantee if it will be called a sequel to Mario 64." Acclaim has renamed the group of companies it owns in order to shove the word "Acclaim" down the public's throat as much as possible. Iguana Entertainment will now be known as Acclaim Studios Austin, Iguana West will now be known as Acclaim Studios Salt Lake City, and Probe will now be known as Acclaim Studios London. In other Acclaim news, the company has delayed its wrestling game WWF Attitude. Attitude is now due out in late June for the PlayStation and July 2 for the Nintendo 64. Acclaim has openly admitted that Attitude's gameplay will be virtually identical to WWF War Zone's gameplay. In other words, it will suck. Sony originally announced that Gran Turismo 2 would be released in both Japan and the US over the summer, but then the US version slipped to September. Now the Japanese version's release date has also slipped to September. There is no word yet as to whether or not the US version is still due out in September. The following sales figures are from the period of April 12 to April 18 in Japan: Sony PocketStation: 67,000 units sold (good God!) Sony PlayStation: 29,000 units sold Game Boy Color: 22,000 units sold Nintendo 64: 10,000 units sold Bandai Wonder Swan: 10,000 units sold Sega Dreamcast: 7,000 units sold Game Boy Pocket: 5,000 units sold Neo Geo Pocket Color: 4,000 units sold Also, based on the top 30 selling games from April 12-18, here are the software market percentages: PlayStation: 63% Game Boy: 30% Nintendo 64: 6% Dreamcast: 1% all other systems: no games in the top 30 The Game Boy Color is selling well in Japan, but it is currently getting its butt kicked by the PocketStation in hardware sales. In order to try to change this, Nintendo has dropped the price of the system from $70 to $55. Titus Interactive (makers of... uh, Virtual Chess 64) has purchased controlling interest in Interplay. The 57% of Interplay combined with the 49% of Virgin Interactive it already owned gives Titus an extensive distribution network in the US and throughout Europe. Titus will begin the re-organization of the three combined companies on July 1. In other Titus news, the company is now working full steam ahead on Superman 64 (which Nintendo rejected last year), and in order to concentrate all of their energy on the N64 version, they have cancelled the PlayStation version, or put it on indefinite hold at the very least. 7 Studios has signed a publishing deal with Midway. Midway will publish all of 7 Studios' games, which will all be for the PlayStation 2 in the foreseeable future. 7 Studios is the start-up company recently founded by Command & Conquer designer Erik Yeo and six other designers. Another start-up company founded several former Westwood employees is Liquid Entertainment, which was founded by Command & Conquer developer Ed Del Castillo. The newly-formed Liquid is currently working on a multi-player real-time strategy game for the PC, to be published by Crave Entertainment. Activision has signed a deal with Japanese developer Climax Graphics to bring Blue Stinger to the US. Blue Stinger is a Resident Evil-style game for the Dreamcast, and the buzz about the game in Japan is that it would be awesome if it weren't for its putrid camera. Activision will undoubtedly tweak the camera and other areas of the game before it is released in the US. The only other Dreamcast game Activision is known to be working on is Vigilante 8: Second Offense. There is still no confirmation of any version of Quake coming to the Dreamcast. D'oh! Sony has quietly killed the US version of its portable gaming system, the PocketStation. The PocketStation is a tiny system with a screen about the size of a Tamagotchi's screen, and it is more useful as a memory card utility than as a real gaming system. The only function it can really serve is to play the mini-games found in such popular PlayStation games as Final Fantasy 8, Street Fighter Alpha 3, and Ridge Racer Type 4. Despite manufacturing difficulties, Sony released the device in Japan last January and it has been selling extremely well ever since. Why Sony chose to cancel the US version of the PocketStation is unknown, but it could have been that they wouldn't have been able to meet the huge demand for the system in Japan if they were manufacturing it for other countries as well. While the PocketStation will never be released in the US, a PocketStation- like device will probably make its way into Sony's PlayStation 2 launch plans at some point... THQ wrestling games have always been a mixed bag. The games developed by Inland Productions (WCW Nitro, WCW/NWO Thunder) have always sucked. On the other hand, the games developed by Asmik and Aki (WCW Vs. NWO: World Tour, WCW/NWO Revenge) have always rocked. Now that THQ has the much more lucrative WWF license, they are thankfully sticking with Asmik/Aki and dumping Inland (who will now make WCW wrestling games for Electronic Arts). THQ has signed Asmik/Aki to develop a WWF wrestling game for the Nintendo 64 due for release this winter (which could mean late this year, or it could mean early next year). For their PlayStation WWF game, THQ has signed the Japanese developer Yukes, who will develop the game using the engine behind their critically acclaimed Japanese wrestling series Toukon Retsuden. This game is due out for the PlayStation in January, February, or March of 2000. Finally, the right companies have gotten their hands on the right license, and the result will more than likely be the best wrestling games we've ever seen. The latest word on Acclaim's negotiations with Extreme Championship Wrestling is that the odds of the deal going through are 50-50 at the most. The Pro Wrestling Torch newsletter reports that The Nashville Network (TNN) wants to get in on the wrestling boom and have a wrestling show on their network, and Acclaim is interested in striking a deal with whatever promotion gets the TNN clearance. Negotiations between TNN and ECW are said to be near dead, which greatly decreases Acclaim's interest in ECW since they don't have a national TV clearance (although Acclaim can't be too picky because no wrestling promotion has a national TV clearance except for the WWF and WCW, and they're both locked up with other video game companies). It's doubtful that ECW is demanding too much from Acclaim because without the Acclaim deal or the TNN clearance, ECW will probably have to go out of business within a matter of months. The company has been losing money for well over a year and wrestlers' paychecks have been bouncing with regularity. Electronic Arts is aiming to release WCW Mayhem for both the PlayStation and the Nintendo 64 this fall. EA has released a preliminary list of 30 wrestlers that will be in the game. Here's the list, with the wrestlers listed in alphabetical order: -Bam Bam Bigelow -Booker T (despite his name, he's not actually the booker, Kevin Nash is) -Bret Hart -Buff Bagwell -Chavo Guererro, Jr. -Chris Benoit -Chris Jericho (who will probably go to the WWF when his WCW contract expires on July 27) -Curt Hennig -Dean Malenko -Diamond Dallas Page -Disco Inferno -Eddie Guerrero -Goldberg -Hollywood Hogan -Juventud Guerrera -Kevin "I Push My Friends And Bury My Enemies Regardless Of How Much Talent Any Of Them Have" Nash (also known as Kevin "I Couldn't Work A Decent Match If My Life Depended On It" Nash and Kevin "I'm An Un-Athletic Lug Who Doesn't Take Bumps" Nash) -Kidman -Konnan -Lex Luger -Psicosis -Randy Savage -Raven -Rey Mysterio, Jr. -Ric Flair -Saturn -Scott Hall (who hasn't been on TV for a while due to problems with drugs, alcohol, and his marriage) -Steve McMichael (who hasn't been on TV for a while because he sucks) -Sting -Wrath Sega of America sometimes contradicts itself on the subject of PC-to- Dreamcast ports. The Windows CE Operating System that Dreamcast developers can work with makes it very easy to port PC games to the Dreamcast, and yet Sega's Bernie Stolar and other Sega executives have repeatedly stated that no PC ports will be allowed on the system unless they feature significant improvements. So is Sega just saying that, or will they really enforce the policy? Even if they don't enforce the policy, straight PC ports (PC conversions with no improvements whatsoever) aren't all that bad. While obviously it wouldn't help Sega's business if every crappy PC game under the sun was ported to the Dreamcast, I wouldn't mind straight conversions of such hit PC games as Quake 2. As long as they don't over-do it, there's nothing wrong with straight PC-to-Dreamcast conversions in my opinion. It may or may not offer significant improvements over the PC version, but the latest confirmed PC-to-Dreamcast port is Baldur's Gate, the popular RPG. Star Wars: Episode I: The Phantom Menace for the PlayStation has been delayed and is now due for an August release. LucasArts claims that they delayed the game "to make it the best it can be," which is often just a fancy way of saying "it sucks." Then again, it can also mean that it's an awesome game that just needs a few months more polishing. Let's hope it just needs a little more polishing and it doesn't suck like most of LucasArts' other games. While the PlayStation version was delayed, the PC version of the game was released as scheduled to coincide with the launch of the movie. In other Episode I game news, LucasArts has announced a new Episode I game entitled Star Wars: Episode I: Obi Wan, which puts gamers in the role of Obi Wan in a third-person adventure game very similar to Tomb Raider in style. LucasArts would not reveal an exact release date for this game, but they did say that the earliest it could be released is August. By the way, my nickname is Obi Wan Jobronie. The talented game designers at Oddworld Inhabitants, the makers of Oddworld: Abe's Oddysee and Oddworld: Abe's Exoddus, are currently working on two games for the PlayStation 2. The first game is titled Munch's Oddysee, which has been in development for two years and may have another two years before it's finished, according to Oddworld Inhabitants' president Lorne Lanning. The game will feature a radically expanded social structure that will hopefully offer a different kind of game that is just as revolutionary as Abe's Oddysee was back in 1997. The game will be completely 3D, but with none of the camera troubles typically associated with 3D games, and GameSpeak has been expanded to allow users to form complete sentences and hold more in-depth conversations. The second upcoming Oddworld game is a strategy game titled The Hand of Odd. Besides the fact that it will feature full-3D, photo-realistic landscapes, not much information has been released about The Hand of Odd, I'm sure it will rock given Oddworld Inhabitants' track record. The Hand of Odd is currently set for a late 2000 release. Oddworld Inhabitants is also taking on one other project at the moment: a full-length feature film based on the Oddworld universe. The computer-generated movie features Abe, his friends, and his enemies, and is currently in pre-production. The popular PC strategy game Rainbow Six is being ported to the PlayStation, Nintendo 64, and Game Boy Color. The PlayStation version will differ the most from the original PC version, with 14 all-new levels and a general less-characters, more-action theme (in other words, it's yet another dumbed-down console port). The Nintendo 64 version features 12 missions from the original PC game and its add-on pack, with some minor adjustments to the graphics and gameplay. The Game Boy Color version is very limited in scope, but it's still fairly impressive for a Game Boy game. The biggest question now (which wasn't really answered at E3) is: What about multi-player modes? Rainbow Six was widely praised by the video game press as a great single-player game, but the multi-player modes were even better. It would be a shame if console gamers finally got to play Rainbow Six on their system, but only got half the game. Konami and Microsoft have signed a cross-platform publishing deal. In a nutshell, the deal says that Microsoft can publish Metal Gear Solid for the PC, and Konami can publish Microsoft's nice-looking racing game Midtown Madness for the Nintendo 64. In other Konami news, whispers of Metal Gear Solid being ported to the Nintendo 64 and/or Dreamcast have been circulating for a long time, but Konami has never publicly acknowledged the rumors... until now. Konami has publicly stated that Metal Gear Solid will NOT be brought to the Dreamcast or the Nintendo 64. EA Sports has signed up-and-coming basketball superstar Kevin Garnett to endorse NBA Live 2000. Garnett will fulfill the duties previously held by Antoine Walker for NBA Live '99, which include appearing in advertisements for the game, making personal appearances to promote the game, and being prominently featured on the game's packaging. In addition to all of today's players and teams, Live 2000 will feature all the great teams and players from the 50s, 60s, 70s, 80s, and 90s, and you will be able to pit any player in the game (old or young) against each other in the new 1-on-1 mode. The 1-on-1 mode features playground-style street basketball, but just how fully-featured this mode will be remains in to be seen. Will you be able to hold 1-on-1 tournaments? Will you be able to watch and/or simulate computer-controlled matches? Will you be able to do a random- select of all the game's players? If the answers to all of these questions are no, then the 1-on-1 mode might get old fairly quickly. But if the answers to these questions are yes, then I'm likely to dedicate several years of my life to it. The madness begins this fall when NBA Live 2000 is released for the PlayStation, PC, and Nintendo 64. In addition being released for the PlayStation in October, Final Fantasy 8 will be released for the PC this winter, possibly in time for the Christmas buying rush. Final Fantasy 8 seems like the most obvious candidate for Game of the Year in my mind, but it hasn't been getting much hype and it wasn't one of the showstoppers at E3. Now the question becomes: Why the heck not? Maybe Square is not planning much hype at all and are instead planning to quietly release the game and let word of mouth work its magic, but more likely, they are just planning to cram a larger amount of hype into a smaller amount of time, and they're waiting until the summer to kick off their marketing campaign. Capcom has revealed more details regarding Resident Evil: Nemesis for the PlayStation. Jill's co-star in the game will be Carlos Olivereira, who is described by Capcom as a "21-year-old, hot-blooded tough guy from South America." I hate to say it, but Carlos's presence greatly decreases the chances of Barry Burton appearing in the game. Also, the game will no longer feature static backgrounds, and you'll be able to use objects in the backgrounds to defend yourself. Plus, you're now able to dodge enemy attacks instead of slowly rotating before eventually running away from life-threatening situations. The game will also be less linear than previous Resident Evil games, with the choices you make during gameplay having a greater affect on what's happening in the game. Nemesis and the awesome-looking Dino Crisis will be the staples of Capcom's PlayStation lineup this fall, and Resident Evil 2 is the only game the company has in store for N64 owners this fall. The Dreamcast is where Capcom is currently spending most of its energy, with a trio of fighting games (Power Stone, Street Fighter Alpha 3, and Marvel Vs. Capcom) as well as Resident Evil: Code Veronica. The trio of fighting games should be on store shelves before Christmas, with Resident Evil: Code Veronica to follow sometime next year. Capcom's Yoshiki Okamoto recently hinted at a Resident Evil game being in development for the PlayStation 2 as well. Tiger Electronics' portable gaming system game.com has been re-launched in a wide variety of new colors, in a smaller size, and with an attractive $30 price tag. There's just one small problem: There still aren't any good games for it! Sources for news: Fastest Game News Online, GameSpot, GameFan, Blue's News, GI News, Next Generation Online, Adrenaline Vault, The Magic Box, Happy Puppy, GameCenter, PlanetQuake, PSM Online, IGN 64, Nintendorks, The Sega Zone, Sega Otaku, Gaming Age, Weekly Famistu, www.hamsterdance.com Back To The Main Page Master Gamer News- May 9, 1999 Master Gamer News- April 27, 1999 Master Gamer News- April 10, 1999 Master Gamer News- March 29, 1999 Master Gamer News- March 17, 1999
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