"The Fresh-Maker" March 10, 2000 X-BOX NEWS Microsoft has officially announced the X-Box. As previously reported, the system will be released in late 2001. Microsoft's Bill Gates claims that "The X-Box provides performance better than twice that of any previous platform." He also says that Microsoft will market the X-Box even more than it marketed Windows 95, which had a $300 million marketing budget. The X-Box's Central Processing Unit will not be supplied by AMD as previously believed, but by Intel. It will be a souped-up version of Intel's Pentium 3 chip. The X-Box will have a built-in Ethernet connection, but no narrowband (56K or below) modem. In addition, Microsoft has confirmed that the system will have 64MB of total RAM (more than the PlayStation 2's 38MB of total RAM), four controller ports, and a DVD drive fully capable of playing DVD movies. Microsoft is giving the X-Box all the power of the highest-end PC (and then some), with none of the compatibility or stablility problems. The X-Box's graphics chip will be supplied by Nvidia. Microsoft had been negotiating with both Nvidia and GigaPixel, but they ultimately chose Nvidia due to their market leader status in the PC graphics market. The graphics chip that Nvidia creates for use in the X-Box will probably be the next-generation version the company's GeForce technology, which is currently available for the PC. The X-Box will also have a built-in 8GB hard drive. This would seem to give the system a big advantage over the PlayStation 2 until you consider that a bigger hard drive may already be available for the PlayStation 2 by the time the X-Box is released. Sony plans to offer a hard drive add-on for the PlayStation 2 in 2001 that will be "tens of gigabytes" according to Sony's Phil Harrison. Still, Microsoft will have a big advantage in that the X-Box's hard drive will be included with every system sold, whereas Sony's will be an add-on. Many third-party developers have already been confirmed to be making games for the system, including Take-Two/Rockstar, Sierra, Infogrames, Acclaim, Midway, Namco, Koei, Enix, Capcom, Konami, and Activision (who will be bringing a version of Tony Hawk's Pro Skater to the system). In addition, Electronic Arts has already pledged their support for the system. EA's CEO Larry Probst said that he's "intrigued" by the system, and that the X-Box's launch will be "an important and positive event for our industry." On the other hand, it looks like Square will continue to make games only for the PlayStation, PlayStation 2, and PC. In an effort to support the X-Box, Microsoft is currently in negotiations to purchase and/or form partnerships with a variety of publishers in both the US and Japan. One of the companies that Microsoft is interested in buying is Sega. If Microsoft and Sega aren't able to work out a deal for a full-fledged buy-out, Microsoft could still buy parts of Sega, or at the very least enter into some sort of partnership with Sega. Sega has always planned to release several versions of the Dreamcast hardware over time, including one with a DVD drive eventually. It's possible that Microsoft's X-Box console could end up being the equivalent of the "Dreamcast 2," and it could be backwards-compatible with all Dreamcast games. It may sound far-fetched, but the technology to make this possible does exist, and Microsoft and Sega are in serious negotiations on the matter. While negotiations between Microsoft and Sega have been taking place in recent weeks, the Japanese newspaper Nikkei Shinbun reports that talks have broken down. According to the newspaper's report, Sega backed out of the proposed deal because it would have cost too much money to make the X-Box backwards-compatible with the Dreamcast. Also, Microsoft apparently wanted more royalties for the use of their Windows CE operating system than Sega was willing to pay. Negotiations of some sort between the two companies are still taking place, but at the very least, they have hit a major snag. PLAYSTATION 2 NEWS The PlayStation 2 was released in Japan on March 4, and 980,000 copies of the system were sold in its first three days on the market. About 600,000 of those systems were sold at Japanese retailers, and about 380,000 were sold through Sony's PlayStation 2 web site. Of the 380,000 systems sold through the web site, only 120,000 have actually been delivered due to shortages of the system. The rest of the systems are expected to be delivered within two weeks. Sony's stock price actually dropped 6% after the system's launch because they didn't quite sell one million systems. Sony is running about 10 days behind schedule in terms of production, not because of delays in manufacturing the system itself, but because of delays in manufacturing memory cards (one of which is bundled with every system). A prominent Japanese newspaper disputes Sony's claim of selling 980,000 copies of the system. They say that "only" 720,000 systems have been sold. Sony originally said that all PlayStation peripherals would be compatible with the PlayStation 2. Then they said that the memory cards won't be compatible (as reported in last week's edition of Master Gamer News). Now Sony is saying that PlayStation memory cards will, in fact, work on the PlayStation 2. Make up your freakin' mind already, Sony! In a related, but completely separate topic, many gamers in Japan have been experiencing problems with the PlayStation 2's memory cards. Saving your game in Ridge Racer 5 can somehow erase the PlayStation 2's DVD drivers, but this can be corrected by using the utilities disc that is bundled with the system. Sony isn't going to recall the defective memory cards, but they are encouraging Japanese gamers to return any defective memory cards that they own. Sony and the Japanese government have both declared that importing the PlayStation 2 from Japan is illegal. Sony says that using the system outside of Japan "may lead to serious accidents due to voltage differences." Of course, Sony itself will be able to sell the system outside of Japan because they will get permission to do so from Japan's Trade Ministry (no relation to the WWF's Ministry of Darkness). DOLPHIN AND GAME BOY ADVANCE NEWS Nintendo has finally delayed the Dolphin until 2001. The overwhelming odds are that Nintendo never planned to release the system in the US this year; they just announced a late 2000 release date in order to discourage gamers from buying other systems. The confirmation of the delay came from Nintendo's Hiroshi Imanishi, who is number two in command at the company, behind only owner Hiroshi Yamauchi (and far ahead of Dan Owsen...). Imanishi said that the Dolphin may or may not be released in Japan this year, but it definitely won't be released in the US this year. The Dolphin's new official release date is "the first half of 2001," but it will probably be delayed once again until late 2001. In the same interview, Imanishi didn't come right out and say that the Game Boy Advance won't be released this year, but he might as well have. He claims that Nintendo could release the GBA this year if they really wanted to, but they are probably going to delay it "strictly for strategic reasons." Imanishi said, "Right now, the Game Boy Color is selling very well all over the world, so we don't need to bring anything out now." What's the best way to hurt a video game product? All you have to do is acknowledge its sequel before the original is released. Nintendo's Hiroshi Imanishi recently said, "We're developing the Game Boy Advance and also at the same time developing the next portable system." If that's the case, wouldn't it make sense to skip the GBA altogether and release the more powerful system? Imanishi says no, because killing the GBA would be "detrimental" to Nintendo. In other words, "Why should we try to get you to buy one new portable gaming system when we might be able to get you to buy two?" Nintendo previously led the gaming public to believe that the Game Boy Advance would be close to the PlayStation (or at least the Sega Saturn) from a technology standpoint, but it has now been revealed that this is untrue. In fact, the system won't be able to process polygons at all. Nintendo's Ken Lobb recently said, "The Game Boy Advance won't be able to do true 3D polygonal graphics, but it will be able to do spectacular- looking 2D games with multiple layers of parallax scrolling." Oh, I'm excited now... OTHER NEWS Development of Sega's online RPG Frontier has been put on hold indefinitely. The game was previously scheduled to be released for the Dreamcast this fall, but now it might never be released (and if it is, it won't be this year). The game was being developed by Turbine, the company that created Asheron's Call for Microsoft. Apparently, Turbine was upset with Sega for not giving them enough "resources" (as in money) to use towards the game's development, and Sega was upset at Turbine because the game wasn't on pace to be released this year. Sega was also concerned that Frontier didn't look much better than Asheron's Call, which has horrible character models. Frontier may or may not ever be released. For now, Turbine has moved on to developing Asheron's Call 2 for Microsoft. According to Sega, Phantasy Star Online (the Dreamcast's other online RPG) is still on pace to be released this year. Nintendo has signed a settlement in a lawsuit that could end up costing them up to $80 million. Some mini-games in Mario Party require the gamer to spin the analog joystick around in a circle. The best way to do this is with your palm, and some children have somehow cut their hands on the joystick when doing this. As a result, any owner of the game can now request that Nintendo send them a pair of fingerless, protective gloves for free. If you gather a bunch of bleeding friends and family members, you're allowed to request up to four pairs of gloves per household. The $80 million figure was created largely to generate more news stories on this lawsuit than it probably deserves. This figure was created by multiplying 1.15 million (the number of copies the game has sold in the US) by 19 (the amount, in dollars, it costs Nintendo to produce and ship each pair of gloves) by four (the maximum allowed request per household). In reality, Nintendo has only received about 90 requests, costing them less than $2,000. For more information, you can call Nintendo's "Mario Party Hotline" at 1-800-521-0900. A company called Web Corp has been formed to sell games over the Internet in episodes. Each episode is equivalent to a level in the game. The first episode in each game will be free, and each additional episode will cost somewhere between $3 and $7. Web Corp founder Jim Perkins said, "The key to our model is to have the best developers in the world doing really great content." Apparently, Perkins believes that "the best developers in the world" are Sunstorm Interactive (the developers of Deer Hunter), Paradox (the developers of Thrill Kill and Wu-Tang: Shaolin Style), and Imaginengine (the developers of several kids' games for Hasbro). Sunstorm, Paradox, and Imaginengine are the only three companies that have announced their intent to make games for Web Corp, but Perkins claims that other companies like Bungie and 3D Realms have also shown interest. The first Web Corp game will be launched in May. Final Fantasy 11 for the PlayStation 2 has been delayed. Its previous release date was "summer 2001," and its new release date is "fall 2001." Square has said that they want to release the game in the US and Japan at the same time. Final Fantasy 9 for the PlayStation 1 is still scheduled to be released in the US this October, but that release date could change considering that FF9 isn't due out in Japan until July. Thanks to a partnership between Activision and General Mills, two Activision games will be bundled with 1.75 million boxes of General Mills' Trix and Cinnamon Toast Crunch cereals. The two games are Asteroids 3D and Extreme Mountain Biking. You'll be able to play both games for two hours, at which point you'll have three choices: Buy two more days of gameplay for $5, buy both games for $10 each, or throw both games away because they're old and they suck. In an interview with Games Business, Sega's vice president of marketing Peter Moore said that Sega is going to show lots of Dreamcast peripherals at the E3 show in May, including an MP3 player and a cable modem. Moore also said that at last year's E3 show, "Sony had too many hot-air balloons and not enough games." In addition, Moore claims, "Unlike our competitors, Sega is purely a game company. We don't have an interest in making nuclear reactors for the living room or making cute trading cards for kids." When asked what he would say if he got a chance to sit down with Ken Kutaragi (the creator of the PlayStation 1 and 2), Moore said, "I would ask Ken why a big consumer electronics company like Sony would leave a modem out of the PlayStation 2." Version 2.0 of the Dreamcast's web browser will be released in the US this May. The updated browser supports Java, Flash, MP3 files, and lots of other things that the original version doesn't. Version 2.0 of the browser will be bundled with all new Dreamcast systems starting in May. It also seems likely that the new browser will be bundled with an upcoming issue of the Official Dreamcast Magazine for those us who already own a Dreamcast and want Version 2.0. Last week, I falsely reported that Acclaim had purchased the North American publishing rights to Tecmo's Dead or Alive 2. In fact, Acclaim has only purchased the "international" rights to the game, which covers every part of the world except for the US, Japan, and south-east Asia. Also, the game will be released for the US Dreamcast on March 16, not in May. I apologize for the errors. The creators of The Matrix have sold the franchise's video game rights to Dave Perry's Shiny Entertainment, the developers of Earthworm Jim, MDK, and Wild 9. The owners of The Matrix had been negotiating with Konami and Hideo Kojima (the lead designer of Metal Gear Solid), but they chose to go with Perry and Shiny instead. It's hard to get excited about Perry's next big game considering that his last big game (Messiah) still hasn't been released several years after its original release date. Majesco Sales previously said that the Dreamcast version of Rogue Spear (the sequel to Rainbow Six) would not have any Internet multi-player capabilities. Now Majesco says that the game will have multi-player modes both online and off-line. Take this with a grain of salt, though, because this is the same company that once said, "The Dreamcast version of Rainbow Six will be released on September 9, 1999." It's still not out, and it won't be anytime soon. Connectix has released the PC version its PlayStation emulator, the Virtual Game Station. Sony recently lost a court case in which they tried to block the sale of the emulator, which is now being sold at retailers nationwide for the price of $30. The minimum requirements to run the Virtual Game Station are a Celeron or Pentium 2 processor running at 266MHz (although 400Mhz or higher is recommended). Activision is actually working on two online Star Trek games. The first one is called Star Trek: ConQuest Online, which is somewhat of a card game with graphics that will be released for the PC this spring. The second game is the one from the makers of EverQuest that's scheduled to be released for the PlayStation 2 in 2002. PopTop, the company that developed Railroad Tycoon 2, has announced an interesting new game called Tropico. In the game, you play as the dictator of a newly-colonized island in the Caribbean. You have to take care of everything that goes into building up the island's economies. Tropico will be published by the Gathering of Developers this fall for the Dreamcast, PC, and Macintosh. NEWS BRIEFS A GameArts employee said in a recent interview that the company has no plans at this time to make any more Lunar games. However, he did say that GameArts is interested in continuing the Grandia series after they finish Grandia 2 for the Dreamcast. Prowrestlingtorch.com reports that Acclaim is finally going to abandon old gameplay engine found in WWF War Zone, WWF Attitude, and ECW Hardcore Revolution. According to the Torch, Acclaim is creating a new gameplay engine for their second ECW game. The cult hit PC game Deer Avenger is headed to the Dreamcast this fall. Rather than playing as a hunter and trying to kill deer, you play as a deer and try to kill hunters. Sources within Sony are indicating that an October or November US release for the PlayStation 2 is more likely than a September release. Sega has delayed the US release of Seaman until this summer. Also due out for the Dreamcast this summer are such games as Ecco the Dolphin, D2, Sega GT, Metropolis, and Virtua Tennis. TV commercials are not included in Capcom's marketing plan for Resident Evil: Code Veronica. Apparently, Capcom believes that the Resident Evil brand name is so strong that it doesn't need TV ads to boost sales. Just six months after expanding into the US market, Codemasters has shut down all of its US operations except for the development of an online-only game called The Realm, and another online game that is currently un-titled. Climax Entertainment's Dreamcast RPG Time Stalkers (formerly known as Climax Landers) is almost completely finished. It's scheduled to be released in the US on April 12. Square has established a web site for Final Fantasy: The Movie at finalfantasy.com. The movie is scheduled to be released sometime next year. Nintendo has re-named their next Zelda game yet again. First it was called Zelda Gaiden, then Zelda: Mask of Mujala, and now it's called Zelda: Majora's Mask. Whatever it's called, it's currently scheduled to be released for the Nintendo 64 this fall. Take-Two Interactive is going to release a PlayStation version of Darkstone this summer. Darkstone is an action/RPG that was originally released for the PC last year. Natsume is preparing to release a PlayStation version of its farming simulator, Harvest Moon. It's called Harvest Moon: Back to Nature, and it's scheduled to be released this summer. SALES CHARTS The following sales charts are based on unit sales at all retailers in the week of February 20 to 26. Dreamcast 1. Crazy Taxi (click on the blue text for Master Gamer's review of the game) 2. NHL 2K 3. NBA 2K 4. Legacy of Kain: Soul Reaver 5. NFL 2K (same exact top five list as last week) PlayStation 1. Gran Turismo 2 2. Sled Storm 3. Tony Hawk's Pro Skater 4. Fear Effect 5. ECW Hardcore Revolution old games still in the top ten: Sled Storm, The Need For Speed: High Stakes, Spyro the Dragon, and Gran Turismo Nintendo 64 1. Mario Party 2 2. WWF Wrestlemania 2000 3. Donkey Kong 64 4. Super Smash Bros. 5. Super Mario 64 old games still in the top ten: Super Mario 64, Zelda 64, Goldeyene 007, and Mario Kart 64 PC 1. The Sims 2. Who Wants To Be A Millionaire 3. Nox 4. RollerCoaster Tycoon 5. Half-Life old game still in the top ten: Half-Life, StarCraft, and Rainbow Six Sources for news: Fastest Game News Online, GameSpot, GameFan, Blue's News, GI News, Next Generation, Adrenaline Vault, The Magic Box, Daily Radar, Sega X, PSX 2 Online, Nintendorks, IGN, MCV, The Sega Zone, Sega Otaku, Gaming Age, The NPD Group, www.hamsterdance.comBack To News
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